Esempio n. 1
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 /// <summary>
 /// Test if this YawPitchRoll is approximately equal to another.
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public bool IsSimilar(YawPitchRoll other)
 {
     return(Math.Abs(this.XAngle - other.XAngle) < EPSILON2 &&
            Math.Abs(this.YAngle - other.YAngle) < EPSILON2 &&
            Math.Abs(this.ZAngle - other.ZAngle) < EPSILON2);
 }
Esempio n. 2
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 /// <summary>
 /// Is this rotation equivalent to another? I.e. is the resulting orientation the same?
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public bool IsEquivalent(YawPitchRoll other)
 {
     // Quick and dirty (and expensive?) test, compare underlying Quaternions...
     return(this.ToQuaternion().IsEquivalent(other.ToQuaternion()));
 }