public static void MakeNoticeBoard() { TextGenerators tg = new TextGenerators(); for (int x = (intMapSize / 2) + 6; x < (intMapSize / 2) + 9; x++) { for (int y = 65; y < 68; y++) { MakeSign(x, y, intFarmSize + 11, tg.RandomSign(), (int)BlockType.STONE); } } }
static void Main(string[] args) { Version ver = Assembly.GetEntryAssembly().GetName().Version; Console.WriteLine("Mace v{0}.{1}.{2} by Robson [http://iceyboard.no-ip.org]\n", ver.Major, ver.Minor, ver.Revision); Random rand = new Random(); TextGenerators tg = new TextGenerators(); string strFolder, strCityName; do { strCityName = tg.CityName(); strFolder = Environment.GetEnvironmentVariable("APPDATA") + @"\.minecraft\saves\" + strCityName + @"\"; } while(Directory.Exists(strFolder)); Directory.CreateDirectory(strFolder); BetaWorld world = BetaWorld.Create(@strFolder); int intFarmSize = 28; int intPlotSize = 12; int intMapSize = (rand.Next(12, 20) * intPlotSize) + (intFarmSize * 2); ChunkManager cm = world.GetChunkManager(); Generation.MakeChunks(cm, -1, 2 + (intMapSize / 16)); BlockManager bm = world.GetBlockManager(); bm.AutoLight = false; BlockShapes.SetupClass(bm, intMapSize); Generation.SetupClass(bm, intMapSize, intPlotSize, intFarmSize); bool[,] booSewerEntrances = Generation.MakeSewers(); Generation.MakePlots(booSewerEntrances); Generation.MakeWall(); Generation.MakeMoat(); Generation.MakeDrawbridges(); Generation.MakeGuardTowers(); //Generation.MakeNoticeBoard(); Generation.MakeFarms(); world.Level.LevelName = strCityName; world.Level.SpawnX = intMapSize / 2; world.Level.SpawnZ = intMapSize - 21; world.Level.SpawnY = 64; if (rand.NextDouble() < 0.1) { world.Level.IsRaining = true; if (rand.NextDouble() < 0.25) { world.Level.IsThundering = true; } } // hmmmmm... none of these things are fixing the lighting bug :( // todo: retry when next version comes out //bm.AutoLight = true; //cm.RelightDirtyChunks(); //foreach (ChunkRef chunk in cm) //{ // chunk.Blocks.RebuildHeightMap(); // chunk.Blocks.ResetBlockLight(); // chunk.Blocks.ResetSkyLight(); // cm.Save(); //} //foreach (ChunkRef chunk in cm) //{ // chunk.Blocks.RebuildBlockLight(); // chunk.Blocks.RebuildSkyLight(); // cm.Save(); //} world.Save(); Console.WriteLine("\nCreated the {0}!", strCityName); Console.WriteLine("Look for it at the end of your MineCraft world list."); Console.WriteLine("\nPress any key to exit..."); Console.ReadKey(); }