Esempio n. 1
0
        //--------------------------------------------------------------------------------------------------

        public override bool MakeConstraint(Dictionary <int, Pnt2d> points, Dictionary <int, SketchSegment> segments, SketchConstraintSolver solver)
        {
            var lineSegment1 = segments[Segments[0]] as SketchSegmentLine;

            if (lineSegment1 == null)
            {
                return(false);
            }
            var lineSegment2 = segments[Segments[1]] as SketchSegmentLine;

            if (lineSegment2 == null)
            {
                return(false);
            }

            // Find intersetion point to sort line directions
            var lin2d1 = lineSegment1.GetLine(points);
            var lin2d2 = lineSegment2.GetLine(points);

            if (lin2d1 == null || lin2d2 == null)
            {
                return(false);
            }

            var intersection = new IntAna2d_AnaIntersection(lin2d1, lin2d2);

            if (!intersection.IsDone() || intersection.IdenticalElements() || intersection.ParallelElements() || intersection.NbPoints() == 0)
            {
                return(false);
            }

            var  intPnt   = intersection.Point(1).Value();
            bool reverse1 = intPnt.SquareDistance(lin2d1.Location()) > intPnt.SquareDistance(lin2d1.Location().Translated(lin2d1.Direction().ToVec()));
            bool reverse2 = intPnt.SquareDistance(lin2d2.Location()) > intPnt.SquareDistance(lin2d2.Location().Translated(lin2d2.Direction().ToVec()));

            // Create constraint
            bool valid = true;
            var  con   = new Constraint {
                Type = ConstraintType.InternalAngle
            };

            valid &= solver.SetLine(ref con.Line1, lineSegment1.Points[reverse1 ? 1 : 0], lineSegment1.Points[reverse1 ? 0 : 1], false, false);
            valid &= solver.SetLine(ref con.Line2, lineSegment2.Points[reverse2 ? 1 : 0], lineSegment2.Points[reverse2 ? 0 : 1], false, false);
            valid &= solver.SetParameter(out con.Parameter, Angle.ToRad(), true);

            if (valid)
            {
                solver.AddConstraint(con);
            }
            return(valid);
        }
Esempio n. 2
0
        //--------------------------------------------------------------------------------------------------

        public override bool MakeConstraint(Dictionary <int, Pnt2d> points, Dictionary <int, SketchSegment> segments, SketchConstraintSolver solver)
        {
            if (Radius <= 0)
            {
                return(false);
            }

            List <Constraint> constraints = new List <Constraint>();
            bool valid = true;

            if (segments[Segments[0]] is SketchSegmentCircle circleSegment)
            {
                // Circle
                var con = new Constraint {
                    Type = ConstraintType.CircleRadius
                };
                valid &= solver.SetCircle(ref con.Circle1, circleSegment, constraints, points, false, false);
                valid &= solver.SetParameter(out con.Parameter, Radius, true);
                constraints.Add(con);
            }
            else if (segments[Segments[0]] is SketchSegmentArc arcRimSegment)
            {
                // Arc Rim
                var con = new Constraint {
                    Type = ConstraintType.CircleRadius
                };
                valid &= solver.SetCircle(ref con.Circle1, arcRimSegment, constraints, points, false, false);
                valid &= solver.SetParameter(out con.Parameter, Radius, true);
                constraints.Add(con);
            }

            if (valid)
            {
                constraints.ForEach(solver.AddConstraint);
            }
            return(true);
        }
        //--------------------------------------------------------------------------------------------------

        public override bool MakeConstraint(Dictionary <int, Pnt2d> points, Dictionary <int, SketchSegment> segments, SketchConstraintSolver solver)
        {
            bool valid = true;

            var con = new Constraint {
                Type = ConstraintType.PointHorizontalDistance
            };

            valid &= solver.SetPoint(ref con.Point1, Points[0], false);
            valid &= solver.SetParameter(out con.Parameter, Distance, true);

            if (valid)
            {
                solver.AddConstraint(con);
            }

            return(valid);
        }
        //--------------------------------------------------------------------------------------------------

        public override bool MakeConstraint(Dictionary <int, Pnt2d> points, Dictionary <int, SketchSegment> segments, SketchConstraintSolver solver)
        {
            var lineSegment = segments[Segments[0]] as SketchSegmentLine;

            if (lineSegment == null)
            {
                return(false);
            }

            var con = new Constraint {
                Type = ConstraintType.LineLength
            };

            bool valid = Length > 0;

            valid &= solver.SetParameter(out con.Parameter, Length, true);
            valid &= solver.SetLine(ref con.Line1, lineSegment.Points[0], lineSegment.Points[1], false, false);

            if (valid)
            {
                solver.AddConstraint(con);
            }
            return(valid);
        }