Esempio n. 1
0
        public static float[] DecompressHeightMap(byte[] compressedBytes, float offset, float scale)
        {
            byte[] bytes = compressedBytes;

            // Decompression not working with mono for some reason:
            // MXPTests.CompressionTest.HeightMapCompression : System.IO.InvalidDataException : Invalid ZLib data.

            /*using (MemoryStream memoryStream = new MemoryStream(compressedBytes))
             * {
             *  using (GZipStream zipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
             *  {
             *      using (MemoryStream outputStream = new MemoryStream())
             *      {
             *          CopyStream(zipStream, outputStream);
             *          bytes=outputStream.GetBuffer();
             *      }
             *  }
             * }*/

            float[] values = new float[bytes.Length / 2];
            for (int i = 0; i < bytes.Length; i += 2)
            {
                short shortValue = 0;
                EncodeUtil.Decode(ref shortValue, bytes, i);;
                values[i / 2] = shortValue / scale + offset;
            }
            return(values);
        }
Esempio n. 2
0
        public static byte[] CompressHeightMap(float[] values, float offset, float scale)
        {
            byte[] bytes = new byte[values.Length * 2];

            for (int i = 0; i < values.Length; i++)
            {
                short shortValue = (short)((values[i] - offset) * scale);
                EncodeUtil.Encode(ref shortValue, bytes, i * 2);
            }

            return(bytes);
            // Decompression not working with mono for some reason:
            // MXPTests.CompressionTest.HeightMapCompression : System.IO.InvalidDataException : Invalid ZLib data.

            /*using (MemoryStream compressedStream = new MemoryStream())
             * {
             *  using (GZipStream zipStream = new GZipStream(compressedStream, CompressionMode.Compress))
             *  {
             *      using (MemoryStream uncompressedStream=new MemoryStream(bytes))
             *      {
             *          CopyStream(uncompressedStream, zipStream);
             *          return compressedStream.GetBuffer();
             *      }
             *  }
             * }*/
        }