Esempio n. 1
0
        /// <summary>
        /// load data from persistentPath
        /// </summary>
        /// <returns>true if save file exist</returns>
        private bool LoadAllData()
        {
            data = new GameScriptData();
            bool loadExist = false;

            string savePath = Path.Combine(Application.persistentDataPath, "Save");

            if (Directory.Exists(savePath))
            {
                string saveFile = Path.Combine(savePath, "main.json");
                if (File.Exists(saveFile))
                {
                    using (StreamReader dat = new StreamReader(saveFile)) {
                        string datJSON = dat.ReadToEnd();
                        data      = JsonUtility.FromJson <GameScriptData>(datJSON);
                        loadExist = true;
                    }
                }
            }

            if (!loadExist)
            {
                return(false);
            }

            Vector2Int mapSize = MVMain.World.mapSize;

            savedMap = new ChunkData[mapSize.x, mapSize.y];
            for (int i = 0; i < mapSize.x; i++)
            {
                for (int j = 0; j < mapSize.y; j++)
                {
                    savedMap[i, j] = data.savedMapRow[i].rowData[j];
                }
            }

            LoadMinimapData();

            score         = dead ? 0 : data.score;
            lastRoom      = data.lastRoom;
            lastSpawn     = data.lastSpawn;
            lastMaxHealth = data.lastMaxHealth;

            playerPlayer.weapons = data.weapons.Select(x => MVUtility.CreateWeapon(x.name, x.level)).ToList();

            playerPlayer.maxHealth = lastMaxHealth;
            playerPlayer.health    = lastMaxHealth;

            MVMain.Room.activeRoomName = lastRoom;
            MVMain.Room.spawnFrom      = lastSpawn;
            MVMain.Room.LoadRoomData();
            if (room != null)
            {
                Destroy(room);
            }
            LoadRoom(TeleporterData.TeleporterType.Direct);
            return(true);
        }
Esempio n. 2
0
        /// <summary>
        /// Save data to persistentPath
        /// </summary>
        /// <param name="spawner">last spawner(checkpoint) position</param>
        public void SaveAllData(string spawner = "")
        {
            if (spawner == "")
            {
                spawner = MVMain.Room.spawnFrom;
            }

            lastRoom      = MVMain.Room.activeRoomName;
            lastSpawn     = spawner;
            lastMaxHealth = playerPlayer.maxHealth;

            data = new GameScriptData {
                score         = score,
                lastRoom      = lastRoom,
                lastSpawn     = lastSpawn,
                lastMaxHealth = lastMaxHealth,
                weapons       = playerPlayer.weapons.Select(x => new SerializedWeapon(x)).ToList()
            };

            SaveMinimapData();

            for (int i = 0; i < savedMap.GetLength(0); i++)
            {
                ChunkRow row = new ChunkRow();
                for (int j = 0; j < savedMap.GetLength(1); j++)
                {
                    row.rowData.Add(savedMap[i, j]);
                }
                data.savedMapRow.Add(row);
            }

            string savePath = Path.Combine(Application.persistentDataPath, "Save");

            if (!Directory.Exists(savePath))
            {
                Directory.CreateDirectory(savePath);
            }
            string saveFile = Path.Combine(savePath, "main.json");

            using (StreamWriter dat = new StreamWriter(saveFile)) {
                dat.Write(JsonUtility.ToJson(data));
            }
        }