Esempio n. 1
0
        private void IPropagateBuffer()
        {
            Game_PropagateBuffer buffer = new Game_PropagateBuffer();
            buffer.Read(fStream);

            bool handled = false;
            //TODO: Handle specific NetMessages
            //      Later....

            try {
                if (BufferPropagated != null)
                    BufferPropagated(buffer.fBuffer, handled);
            } catch (NotSupportedException) {
                //Unhandled buffer logic needed here...
            }
        }
Esempio n. 2
0
        public void PropagateBuffer(ushort pCre, byte[] buf)
        {
            Game_PropagateBuffer buffer = new Game_PropagateBuffer();
            buffer.fBuffer = buf;
            buffer.fMsgType = (uint)pCre;

            ResetIdleTimer();
            lock (fStream) {
                fStream.BufferWriter();
                fStream.WriteUShort((ushort)GameCli2Srv.PropagateBuffer);
                buffer.Write(fStream);
                fStream.FlushWriter();
            }
        }