Esempio n. 1
0
 private void vcs()
 {
     while (true)
     {
         try {
             string     json = MethodUtils.HttpGet(host + heartbeat + this.uid + "/" + this.token);
             ActiveUser ac   = JsonConvert.DeserializeObject <ActiveUser>(json);
             if (!ac.status)
             {
                 this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl1, "=========================");
                 this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl1, "可用时间消耗完毕, 请充值后使用...");
                 this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl1, "=========================");
                 gridControl1.DataSource = null;
                 this.kill();
             }
             barStaticItemExpire.Caption = "可用时间: " + ac.countdown;
             //Debug.WriteLine("HB发送完毕 : ac.status=" + ac.status + "  休眠60秒...");
             disconnect = 0;// 成功一次置零
         } catch (Exception) {
             if (disconnect > 5)
             {
                 MessageBox.Show("权限校验失败, 如果持续出现此错误, 则表示此版本已停止服务...", "即将退出");
                 Application.Exit();
             }
             else
             {
                 disconnect++;
             }
         }
         Thread.Sleep(60 * 1000);
     }
 }
Esempio n. 2
0
        /// <summary>
        /// 每5秒寻找一次游戏 看是否有新进程开启
        /// TODO: 修改成apihook的形式 hook进程创建
        /// </summary>
        private void GetGameWindow()
        {
            while (true)
            {
                // 获取所有gameName进程
                Process[] processes = Process.GetProcessesByName(gameName);
                // 遍历进程
                foreach (Process p in processes)
                {
                    // 用于指示是否是已经启动的游戏
                    bool oldGame = false;// 默认都是新启动的
                    foreach (Game c in gameList)
                    {
                        // 列表中已经存在了
                        if (c.Process.Id == p.Id)
                        {
                            // 旧游戏
                            oldGame = true;
                        }
                    }

                    // 发现新游戏
                    if (!oldGame)
                    {
                        // 加入gameList
                        gameList.Add(MethodUtils.GetCharacter(p));
                        Debug.WriteLine("[+]UpdateGameThread找到一个新游戏: pid->" + p.Id);
                        // TODO: 是否在这里启动抓包?
                    }
                }

                // 重新遍历一次维护的游戏进程
                for (int i = 0; i < gameList.Count; i++)  // 不能用foreach 初始化慢 如果集合改变了会出现异常
                {
                    Game c = gameList[i];
                    // 进程还存活
                    if (c != null && !c.Process.HasExited)
                    {
                        // 根据pid重新获取端口
                        c.Port = MethodUtils.GetPortByPID(c.Process.Id);
                        // 如果端口不是-1, 且游戏还没启动分析
                        if (c.Port != -1 && !c.IsStartAnalyzer)
                        {
                            this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl1, string.Format("{0} > [新游戏@{1}] {2}", DateTime.Now.ToString(), c.Port, "消息获取线程正在初始化...大约需要10-20秒..."));
                            // 开始抓包
                            c.startCapture();// 此方法目前及其慢
                            // 处理事件
                            c.MessageDone   += handleMessage;
                            c.PlayerOffline += C_PlayerOffline;
                            this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl1, string.Format("{0} > [新游戏@{1}] {2}", DateTime.Now.ToString(), c.Port, "消息获取线程初始化完毕, 正在截获消息..."));
                            Debug.WriteLine("[+]UpdateGameThread启动了[ " + c.Port + " ]端口的抓包...");
                        }
                    }
                }
                Debug.WriteLine("[*]周期性: 寻找游戏窗口完毕, 休眠5秒...");
                Thread.Sleep(5000);
            }
        }
Esempio n. 3
0
        private void C_PlayerOffline(Game game)
        {
            string mailto = barEditItemEmail.EditValue.ToString().Trim();

            if (mailto != "")
            {
                Dictionary <string, string> param = new Dictionary <string, string>();
                param.Add("mailto", mailto);
                param.Add("username", game.Name);
                Debug.WriteLine("[!]掉线通知邮件发送中...-> " + mailto);
                MethodUtils.HttpPost(host + offline, param);
                Debug.WriteLine("[!]掉线通知邮件发送完毕...-> " + mailto);
            }
        }
Esempio n. 4
0
        /// <summary>
        /// 处理抓到的消息
        /// </summary>
        /// <param name="game"></param>
        /// <param name="msg"></param>
        private void handleMessage(Game game, string text)
        {
            // S14-2版本中不再显示此信息 那也放着吧
            if (text.Contains("你的角色大师等级已经超过系统限制"))
            {
                return;
            }
            string realm  = game.Realm;     // 服务器
            int    server = game.Server;    // 线路
            string mapKey = realm + server; // 存入map的key

            // 第一次添加key
            if (!lastServerMsg.ContainsKey(mapKey))
            {
                lastServerMsg.Add(mapKey, text);
            }
            // 先从map中获取value 看看和上一次是否重复
            if (lastServerMsg[mapKey] == text)
            {
                return;
            }
            // 不是第一次 更新value
            lastServerMsg[mapKey] = text;//按照服务器+线路 存入新消息

            string formatMsg = string.Format(LOG_FORMAT, DateTime.Now.ToString(), realm, server, text);

            this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl1, formatMsg);
            if (MethodUtils.isBossSpawnMsg(text) && Settings.bBossRespawnAlert)
            {
                AlertControl alertControl1 = new AlertControl();
                alertControl1.AutoFormDelay     = Settings.PopupDelayTime * 1000 * 5;
                alertControl1.LookAndFeel.Style = DevExpress.LookAndFeel.LookAndFeelStyle.Skin;
                alertControl1.FormLocation      = DevExpress.XtraBars.Alerter.AlertFormLocation.BottomRight;
                // alertControl1.Show(this, DateTime.Now.ToLongTimeString() + " > " + server + "线Boss刷新!", text);
                BeginInvoke(new MethodInvoker(delegate() {
                    AlertInfo info = new AlertInfo(DateTime.Now.ToLongTimeString() + " > " + server + "线Boss刷新!", text);
                    alertControl1.Show(this, info);
                }));
            }
            if (MethodUtils.isBossSpawnMsg(text) && Settings.bBoosRespawnRecord)
            {
                this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl2, string.Format(LOG_FORMAT, DateTime.Now.ToString(), realm, server, text));
            }

            if (MethodUtils.isBossDieMsg(text) && Settings.bBossDieRecord)
            {
                this.Invoke(new ServerMessageDelegate(listboxAddMsg), this.listBoxControl2, string.Format(LOG_FORMAT, DateTime.Now.ToString(), realm, server, text));
            }
        }
Esempio n. 5
0
 private void frmAbout_Load(object sender, EventArgs e)
 {
     textBoxDescription.Text += "\r\n您的账号是: \r\n" + MethodUtils.getCPUID() + "\r\n充值时请提供此账号\r\n价格: 30元30天, 75元90天";
 }
Esempio n. 6
0
        private void frmMain_Load(object sender, EventArgs e)
        {
            Debug.WriteLine("[*]CDM初始化中...");
            CaptureDeviceManager.getInstance();
            Debug.WriteLine("[+]CDM初始化完毕...");

            // 初始化游戏进程
            Process[] processes = Process.GetProcessesByName(gameName);
            foreach (Process p in processes)
            {
                gameList.Add(MethodUtils.GetCharacter(p));
            }
            Debug.WriteLine("[+]已启动的游戏搜寻完毕. found: " + gameList.Count);

            // 启动更新线程 读取内存
            UpdateThread = new Thread(UpdateInfo);
            UpdateThread.IsBackground = true;
            UpdateThread.Start();
            Debug.WriteLine("[+]读取内存进程启动完毕...");

            // 启动寻找游戏线程 每5秒寻找一次游戏
            UpdateGameThread = new Thread(GetGameWindow);
            UpdateGameThread.IsBackground = true;
            UpdateGameThread.Start();
            Debug.WriteLine("[+]游戏寻找进程启动完毕...");

            this.gridControl1.DataSource = gameList; // 设置数据源
            this.columnSDPercent.Visible = false;    // 隐藏SD条

            // 游戏抓包启动

            /*
             * int count = 0;
             * foreach (Game g in gameList) {
             *  if (g.Port != -1 && !g.IsStartAnalyzer) {
             *      g.startCapture();
             *      g.MessageDone += handleMessage;
             *      count++;
             *  }
             * }
             * Debug.WriteLine("[+]" + count + "个游戏的抓包已启动(" + (gameList.Count - count) + "个未启动)...");
             * // 这里不用手动启动了 搜寻线程中会自动启动所有不是 -1端口 且 没启动抓包的进程
             */

            // listBoxControl1.Items.Add("若此处消息无法正常显示, 请在\"网络\"选项中调整网卡设置...");
            listBoxControl1.Items.Add("所有的新用户可以免费试用7天...");
            listBoxControl1.Items.Add("挂机助手与硬件绑定, 请在需要使用的电脑上进行充值操作...");
            listBoxControl1.Items.Add("新版挂机助手核心代码全部重写. 稳定性更好, 兼容性更强. 但首次截获数据耗时变长...");
            listBoxControl1.Items.Add("如果需要死亡/掉线通知, 请务必记得填写邮箱地址, 且要将发件人设置为收件白名单, 否则只能收到一封邮件...");
            listBoxControl1.Items.Add("发件人地址: [email protected]");
            listBoxControl2.Items.Add("此处记录Boss死亡/刷新时间, 请在上方勾选记录Boss信息...");
            ActiveUser ac = null;

            try {
                string json = MethodUtils.HttpGet(host + auth + uid);
                ac = JsonConvert.DeserializeObject <ActiveUser>(json);
                barStaticItemExpire.Caption = "可用时间: " + ac.countdown;
                this.token = ac.token;
            } catch (Exception) {
                this.kill();
                MessageBox.Show("网络验证失败, 此版本已经停止服务... 请更新至最新版", "错误");
                Application.Exit();
            }
            Debug.WriteLine("[+]VCS账号校验完毕...");
            if (ac.status)
            {
                // 启动VCS线程
                VCSThread = new Thread(vcs);
                VCSThread.IsBackground = true;
                VCSThread.Start();
                allowClose = true;
                Debug.WriteLine("[+]VCS账号可用, VCS线程启动...");
            }
            else
            {
                // 开启时已经过期
                this.kill();
                MessageBox.Show("您的账号已到期, 所有功能暂停使用, 请充值后继续...", "提示");
                Debug.WriteLine("[-]VCS账号已过期, 所有线程已摧毁...");
            }
        }
Esempio n. 7
0
        /// <summary>
        /// 读内存
        /// </summary>
        private void UpdateInfo()
        {
            while (true)
            {
                for (int i = 0; i < gameList.Count; i++)
                {
                    try {
                        Game character = gameList[i];
                        // 游戏退出 从List中移除
                        if (character.Process.HasExited)
                        {
                            character.stopCapture();
                            gameList.Remove(character);
                            BeginInvoke(new MethodInvoker(delegate() {
                                // 更新数据源
                                this.gridControl1.DataSource = null;
                                this.gridControl1.DataSource = gameList;
                            }));
                            continue;
                        }

                        #region Read Memory
                        VMemory vm = new VMemory(character.Process);
                        // 服务器
                        character.Realm = vm.ReadString(vm.ExeBase, Offsets.realmOffset, 12);
                        // 线路
                        character.Server = vm.ReadInt32(vm.ExeBase, Offsets.serverOffset);
                        // 角色名
                        character.Name = vm.ReadString(vm.DllBase, Offsets.nameOffset, 10);
                        // 基本等级0-400
                        character.Level = vm.ReadInt32(vm.ExeBase, Offsets.levelOffset1, Offsets.levelOffset2);
                        // 400之后大师等级
                        character.MasterLevel = vm.ReadInt32(vm.ExeBase, Offsets.levelOffset1, Offsets.masterLvlOffset);
                        // 坐标
                        character.X = vm.ReadInt32(vm.ExeBase, Offsets.xOffset);
                        character.Y = vm.ReadInt32(vm.ExeBase, Offsets.yOffset);
                        // 血量
                        character.CurrentHP = vm.ReadInt32(vm.DllBase, Offsets.currentHPOffset);
                        character.MaxHP     = vm.ReadInt32(vm.DllBase, Offsets.maxHPOffset);
                        // 蓝量
                        character.CurrentMP = vm.ReadInt32(vm.DllBase, Offsets.currentMPOffset);
                        character.MaxMP     = vm.ReadInt32(vm.DllBase, Offsets.maxMPOffset);
                        // 防护值
                        character.CurrentSD = vm.ReadInt32(vm.DllBase, Offsets.currentSDOffset);
                        character.MaxSD     = vm.ReadInt32(vm.DllBase, Offsets.maxSDOffset);
                        // AG
                        character.CurrentAG = vm.ReadInt32(vm.DllBase, Offsets.currentAGOffset);
                        character.MaxAG     = vm.ReadInt32(vm.DllBase, Offsets.maxAGOffset);
                        // 是否在安全区内 0不在  1在
                        character.LastSafeArea = character.SafeArea;
                        character.SafeArea     = vm.ReadByte(vm.ExeBase, Offsets.safeAreaOffset1, Offsets.safeAreaOffset2);
                        if (!character.IsSync)
                        {
                            //第一次同步一下两个结果
                            character.IsSync       = true;
                            character.LastSafeArea = character.SafeArea;
                        }
                        // 金币
                        character.Zen = vm.ReadInt32(vm.ExeBase, Offsets.zenOffset1, Offsets.zenOffset2);
                        // 瑞币
                        // character.Rhea = vm.ReadInt32(vm.ExeBase, Offsets.zenOffset1, Offsets.rheaOffset1);
                        // 账号
                        // character.Acc = vm.ReadString(vm.DllBase, Offsets.accOffset, 10);
                        // 密码
                        // character.Pwd = vm.ReadString(vm.DllBase, Offsets.pwdOffset, 20);
                        // 当前目标
                        character.Target = vm.ReadInt32(vm.ExeBase, Offsets.targetOffset);
                        #endregion

                        // 表格数据
                        character.GridRealm     = string.Format("{0} - {1}线", character.Realm, character.Server);
                        character.GridHPpercent = Convert.ToInt32(Convert.ToDouble(character.CurrentHP) / character.MaxHP * 100);
                        character.GridMPpercent = Convert.ToInt32(Convert.ToDouble(character.CurrentMP) / character.MaxMP * 100);
                        character.GridSDpercent = Convert.ToInt32(Convert.ToDouble(character.CurrentSD) / character.MaxSD * 100);
                        character.GridAGpercent = Convert.ToInt32(Convert.ToDouble(character.CurrentAG) / character.MaxAG * 100);
                        character.GridXY        = string.Format("{0},{1}", character.X, character.Y);
                        character.GridLevel     = character.Level + character.MasterLevel;
                        // 0不在安全区  1在安全区
                        if (character.SafeArea == 0)
                        {
                            character.GridStatus = "正常, 安全区外";
                            if (character.Target != -1)
                            {
                                character.GridStatus += " 攻击->" + character.Target;
                            }
                        }
                        else if (character.SafeArea == 1)
                        {
                            character.GridStatus = "安全区内站岗";
                        }
                        else
                        {
                            character.GridStatus = "异常";
                        }
                        if (character.Zen < 300000000)
                        {
                            character.GridStatus += ", 金币不足3亿";
                        }
                        // 检测到返回安全区
                        if (character.SafeArea != character.LastSafeArea && character.LastSafeArea == 0)
                        {
                            // 弹窗
                            if (Settings.bCharacterDeadPopup)
                            {
                                AlertControl alertControl1 = new AlertControl();
                                alertControl1.AutoFormDelay     = Settings.PopupDelayTime * 1000;
                                alertControl1.LookAndFeel.Style = DevExpress.LookAndFeel.LookAndFeelStyle.Skin;
                                alertControl1.FormLocation      = DevExpress.XtraBars.Alerter.AlertFormLocation.BottomRight;
                                BeginInvoke(new MethodInvoker(delegate() {
                                    AlertInfo info = new AlertInfo(DateTime.Now.ToShortTimeString() + " 死亡警报", character.Name + "@等级" + character.GridLevel + " 已死亡...");
                                    alertControl1.Show(this, info);
                                }));
                            }

                            string mailto = barEditItemEmail.EditValue.ToString().Trim();
                            if (mailto != "")
                            {
                                Dictionary <string, string> param = new Dictionary <string, string>();
                                param.Add("mailto", mailto);
                                param.Add("username", character.Name);
                                Debug.WriteLine("[*]死亡通知邮件发送中...-> " + mailto);
                                MethodUtils.HttpPost(host + death, param);
                                Debug.WriteLine("[*]死亡通知邮件发送完毕...-> " + mailto);
                            }
                        }

                        // 关闭句柄
                        vm.Close();
                        // 窗体标题提示血量
                        if (Settings.bGameTitleModify)
                        {
                            SetWindowText(character.Process.MainWindowHandle, string.Format("{0}: {1:N1}%", character.Name, Convert.ToDouble(character.CurrentHP) / character.MaxHP * 100));
                        }

                        // TODO: 获取人物经验值
                    } catch (Exception) {
                    }
                }
                // 刷新数据源
                //gridControl1.RefreshDataSource();
                this.Invoke(new GridViewUpdateDelegate(GridViewUpdate));
                if (Settings.UpdateThreadSleepTime < 500)
                {
                    Settings.UpdateThreadSleepTime = 500;
                }
                Thread.Sleep(Settings.UpdateThreadSleepTime);
            }
        }