Esempio n. 1
0
        public override List <EncounterAction> _DecideNextAction(EncounterState state, Entity parent)
        {
            var unit          = state.GetUnit(parent.GetComponent <UnitComponent>().UnitId);
            var unitComponent = parent.GetComponent <UnitComponent>();

            if (unit.StandingOrder == UnitOrder.REFORM)
            {
                if (state.CurrentTurn < EncounterStateBuilder.ADVANCE_AT_TURN)
                {
                    if (state.EncounterRand.Next(750) == 0)
                    {
                        parent.GetComponent <PositionComponent>().PlaySpeechBubble(Quips[state.EncounterRand.Next(Quips.Length)]);
                    }
                }
                return(AIUtils.ActionsForUnitReform(state, parent, unitComponent.FormationNumber, unit));
            }
            else if (unit.StandingOrder == UnitOrder.ADVANCE)
            {
                return(AIUtils.ActionsForUnitAdvanceInLine(state, parent, unit));
            }
            else if (unit.StandingOrder == UnitOrder.ROUT)
            {
                return(AIUtils.ActionsForUnitRetreat(state, parent, unit));
            }
            else
            {
                throw new NotImplementedException();
            }
        }
Esempio n. 2
0
        public override List <EncounterAction> _DecideNextAction(EncounterState state, Entity parent)
        {
            var unit          = state.GetUnit(parent.GetComponent <UnitComponent>().UnitId);
            var unitComponent = parent.GetComponent <UnitComponent>();

            if (unit.StandingOrder == UnitOrder.REFORM)
            {
                return(AIUtils.ActionsForUnitReform(state, parent, unitComponent.FormationNumber, unit));
            }
            else if (unit.StandingOrder == UnitOrder.ADVANCE)
            {
                return(AIUtils.ActionsForUnitAdvanceInLine(state, parent, unit));
            }
            else if (unit.StandingOrder == UnitOrder.ROUT)
            {
                return(AIUtils.ActionsForUnitRetreat(state, parent, unit));
            }
            else
            {
                throw new NotImplementedException();
            }
        }