Esempio n. 1
0
 private GunMount MakeGunMount(float size)
 {
     Vector2[] gunArray = new Vector2[]
     {
         size *MTSCombatRenderer.GetRelativeGunMountLocation(0),
         size *MTSCombatRenderer.GetRelativeGunMountLocation(1),
         size *MTSCombatRenderer.GetRelativeGunMountLocation(2)
     };
     const float barrelReloadTime = 1.2f;
     const float gunSpeed         = 700f;
     GunMount    gunMount         = new GunMount(new GunData(barrelReloadTime, gunSpeed), gunArray);
     return(gunMount);
 }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            RasterizerState rs = new RasterizerState();

            rs.CullMode = CullMode.None;
            mGraphics.GraphicsDevice.RasterizerState = rs;

            PrimitiveRenderer primitiveRenderer = new PrimitiveRenderer();

            primitiveRenderer.Setup(mGraphics.GraphicsDevice, kArenaWidth, kArenaHeight);
            mMTSCRenderer = new MTSCombatRenderer(primitiveRenderer);

            mMTSGame = new MTSCombatGame(2, kArenaWidth, kArenaHeight);

            SpawnVehicles();

            base.Initialize();
        }