Esempio n. 1
0
        private void OnResponseRemoveChunkExtData(object[] param)
        {
            WorldPos pos      = (WorldPos)param[0];
            bool     needSave = (bool)param[1];
            List <ClientEntityInfo> listEntityInfo = (List <ClientEntityInfo>)param[2];
            Chunk chunk;

            _removedChunks.TryGetValue(pos, out chunk);
            if (chunk != null)
            {
                _removedChunks.Remove(pos);
                NetRemovedChunk removedChunk = new NetRemovedChunk(chunk);
                removedChunk.needSave           = needSave;
                removedChunk.changedEntityInfos = listEntityInfo;
                world.WorldGenerator.RemoveChunkFromClient(removedChunk);
                Debug.Log("保存位置为:" + pos + "的数据!");
            }
            else
            {
                chunk = null;
                _savedChunks.TryGetValue(pos, out chunk);
                if (chunk != null)
                {
                    _savedChunks.Remove(pos);
                    NetRemovedChunk savedChunk = new NetRemovedChunk(chunk);
                    savedChunk.needSave           = needSave;
                    savedChunk.changedEntityInfos = listEntityInfo;
                    EventManager.SendEvent(EventMacro.CHUNK_DATA_SAVE, savedChunk);
                    if (_savedChunks.Count <= 0)
                    {
                        Debug.Log("保存数据完毕!");
                    }
                }
            }
        }
 public void EnNetChunkSaveQueue(NetRemovedChunk data)
 {
     lock (_netChunkSaveQueue)
     {
         _netChunkSaveQueue.Enqueue(data);
     }
 }
 //将客户端的chunk数据序列化好(保存到服务器上)(联机使用)
 public void EnqueueSaveNetChunk(NetRemovedChunk netRemovedChunk)
 {
     persistanceWorker.EnNetChunkSaveQueue(netRemovedChunk);
 }
        //联机的时候的持续化工作
        private void NetPersistanceWorker()
        {
            //网络
            //从本地数据加载作为网络数据
            NetChunkData netLoadChunkData = DeNetLoadQueue();

            if (netLoadChunkData != null)
            {
                bool succ = WorldPersistanceManager.Instance.LoadNetChunk(netLoadChunkData);
                if (succ)
                {
                    netLoadChunkData.isExist = true;
                }
                else
                {
                    netLoadChunkData.isExist = false;
                }
                _manager.EnResponseNetChunkData(netLoadChunkData);
            }
            //从网络数据加载保存为本地数据
            NetChunkData netSaveChunkData = DeNetSaveQueue();

            if (netSaveChunkData != null)
            {
                WorldPersistanceManager.Instance.SaveNetChunk(netSaveChunkData);
            }

            //从网络数据加载作为内存数据
            NetPriorityChunk requestNetChunk = DeNetChunkLoadQueue();

            if (requestNetChunk != null)
            {
                requestNetChunk.netChunk.chunk.InitData();
                if (requestNetChunk.netChunk.chunkData.isExist)
                {
                    requestNetChunk.netChunk.chunk = WorldPersistanceManager.Instance.GetChunk(requestNetChunk.netChunk);
                    //当从网络上获取到区块数据,并产生的时候,发送到服务器上
                    EventManager.SendEvent(EventMacro.CHUNK_DATA_GENERATE_FINISH, requestNetChunk.netChunk.chunk);
                }
                else
                {
                    //如果当前客户端是主机,尝试从本机读取数据
                    if (NetManager.Instance.client.isMainClient)
                    {
                        if (WorldConfig.Instance.loadInMap)
                        {
                            if (WorldPersistanceManager.Instance.LoadChunk(requestNetChunk.netChunk.chunk))
                            {
                                //当从本地上获取到区块数据,并产生的时候,发送到服务器上
                                EventManager.SendEvent(EventMacro.CHUNK_DATA_GENERATE_FINISH, requestNetChunk.netChunk.chunk);
                            }
                        }
                    }
                }
                _manager.generatorWorker.EnNetGeneratorQueue(requestNetChunk);
            }

            //将内存数据序列化为网络数据
            NetRemovedChunk netSaveChunk = DeNetChunkSaveQueue();

            if (netSaveChunk != null)
            {
                EventManager.SendEvent(EventMacro.CHUNK_DATA_REMOVE_FINISH, netSaveChunk);
                _manager.EnqueueWaitRemove(netSaveChunk.chunk);
            }
        }
 public void RemoveChunkFromClient(NetRemovedChunk removedChunk)
 {
     _manager.EnqueueSaveNetChunk(removedChunk);
 }