public ActionDataConfig(XmlElement element) { _map = new Dictionary <int, GameObjectActionData>(); XmlNodeList list = element.GetElementsByTagName("GameObject"); for (int i = 0; i < list.Count; i++) { GameObjectActionData data = new GameObjectActionData(list[i] as XmlElement); _map.Add(data.id, data); } }
private void InitActionData() { int objectId = _gameObjectController.baseAttribute.objectId; _gameObjectActionData = GetActionDatas(objectId); }