Esempio n. 1
0
        /// <summary>
        /// Add the new floating object to the world. MUST BE THREAD SAFE.
        /// If the object coordinates are outside the world, object is not added and false is returned.
        /// </summary>
        /// <returns>True if the object was added.</returns>
        private bool Add(FloatingObjectInWorld newObject, bool toNewSet)
        {
            ulong key    = v_GridKeys.PositionToKey(newObject.Position);
            bool  result = false;

            if (v_WorldBox.Contains(newObject.Position))
            {
                result = (toNewSet ? v_Grid[key].NewSet : v_Grid[key].OldSet).Add(newObject);
            }
            return(result);
        }
Esempio n. 2
0
        /// <summary>
        /// Refills the box (OldSet only!) with floating objects up to their pre-defined concentrations in the environment.
        /// If the concentration of some objects is higher, no objects are removed.
        /// </summary>
        private void RefillBox(Box3D box)
        {
            var population = v_MSystem.FloatingObjects.Values.ToDictionary(obj => obj, obj => 0);

            foreach (var key in KeysInBox(box))
            {
                foreach (var obj in v_Grid[key].OldSet.GetHashSet().Where(fltObject => box.Contains(fltObject.Position)))
                {
                    population[obj.Type]++;
                }
            }

            foreach (var member in population)
            {
                for (int i = 0; i < box.Volume * member.Key.Concentration - member.Value - Randomizer.Rng.NextDouble(); i++)
                {
                    Add(new FloatingObjectInWorld(member.Key, box.RandomPoint()), false);
                }
            }
        }