Esempio n. 1
0
        private void ProcessWorkUnit(WorkUnit unit)
        {
            Violation currentViolation           = unit.Context.CurrentViolation;
            IEnumerable <Transition> transitions = null;

            if (this.RestrictedRootTransitions != null)
            {
                if (unit.Context.RootChecked == false)
                {
                    TransitionInformation root = unit.Context.VisitedTransitions.Where(x => x.Transition.Primitive.IsIdentity == false).FirstOrDefault();

                    if (root != null)
                    {
                        //
                        // Do not process any further if this transition is not a valid root.
                        //

                        if (this.RestrictedRootTransitions.Contains(root.Transition) == false)
                        {
                            return;
                        }

                        unit.Context.RootChecked = true;
                    }
                }
            }

            if (this.RestrictedTransitions != null)
            {
                transitions = this.RestrictedTransitions;
            }
            else
            {
                transitions = this.Simulation.Transitions;
            }

            bool newPathAdded = false;

            foreach (Transition transition in transitions)
            {
                //
                // Skip transitions that we have already visited.
                //

                if (unit.Context.VisitedTransitions.Any(x => x.Transition.Ordinal == transition.Ordinal))
                {
                    continue;
                }

                TransitionInformation info;

                info = ProcessTransitionForWorkUnit(unit, transition);

                if (info != null)
                {
                    newPathAdded = true;
                }
            }

            if (newPathAdded == false)
            {
                if (this.OnFixedPointReached != null && unit.Context.VisitedTransitions.Count > 0)
                {
                    this.OnFixedPointReached(unit.Context);
                }
            }
        }
Esempio n. 2
0
        private TransitionInformation ProcessTransitionForWorkUnit(WorkUnit unit, Transition transition)
        {
            SimulationContext activeContext = unit.Context.CloneCast();
            Violation         newViolation  = null;

            TransitionInformation transitionInfo = new TransitionInformation()
            {
                PreViolation = activeContext.CurrentViolation,
                Transition   = transition
            };

            try
            {
                activeContext.AddVisitedTransition(transitionInfo);

                activeContext.CurrentTransition = transition;

                transition.Evaluate(activeContext);

                newViolation = (Violation)transition.OnSuccess(activeContext);

                //
                // Associate the transitive violation that is enabled by the current violation.
                //

                if (newViolation != null)
                {
                    activeContext.CurrentViolation.AddTransitiveViolation(newViolation);

                    transitionInfo.PostViolation = newViolation;
                }
                else
                {
                    transitionInfo.PostViolation = transitionInfo.PreViolation;
                }
            }
            catch (ConstraintNotSatisfied ex)
            {
                activeContext.FailureReason  = String.Format("Constraint not satisfied on transition '{0}': {1}", transitionInfo.Transition, ex.Message);
                activeContext.Exploitability = 0;
            }

            if (activeContext.Exploitability == 0)
            {
                if (activeContext.Global.TrackImpossible)
                {
                    activeContext.Global.AddCompletedSimulationContext(activeContext);
                }

                return(null);
            }

            if (this.OnTransition != null)
            {
                this.OnTransition(transitionInfo);
            }

            if (Debug)
            {
                Console.WriteLine("Visited transitions with hash {0},{1},{2} = {3}:",
                                  unit.Context.AssumptionsEquivalenceClass,
                                  unit.Context.TransitionsEquivalenceClass,
                                  unit.Context.ViolationsEquivalenceClass,
                                  unit.Context.InvariantEquivalenceClass
                                  );
                foreach (TransitionInformation i in activeContext.VisitedTransitions)
                {
                    Console.WriteLine("\t{0} --> {1} --> {2}",
                                      i.PreViolation,
                                      i.Transition.Label,
                                      i.PostViolation);
                }
                Console.WriteLine("-------");
            }

            //
            // If the simulation has reached a completion state, log it as successful and return.
            //

            if (this.IsSimulationComplete != null && this.IsSimulationComplete(activeContext))
            {
                activeContext.Global.AddCompletedSimulationContext(activeContext);
                return(transitionInfo);
            }

            //
            // Add new work units based on the state that we have transitioned to.
            //

            AddWorkUnits(activeContext, newViolation);

            return(transitionInfo);
        }
Esempio n. 3
0
        private void UpdateGraphs()
        {
            Graph graph = new DirectedGraph();

            this.TransitionChains = new Dictionary <MemoryAccessMethod, List <TransitionChain> >();

            foreach (Transition transition in this.RootTransitions)
            {
                //
                // Skip identity primitives for now.
                //

                if (transition.Primitive.IsIdentity)
                {
                    continue;
                }

                //
                // Use an open-ended violation of the method that the transition is from to ensure
                // the constraints will match.
                //
                // TODO: also leverage expected parameter control?
                //

                Violation initialViolation = new Violation(
                    transition.Primitive.FromMethod.Value
                    );

                GlobalSimulationContext globalContext = new GlobalSimulationContext(
                    new Target()
                {
                    Violation = initialViolation
                });

                //
                // Assume that content initialization is possible.  Most transitions will require
                // that content has been initialized, and it is expected that a content initialization
                // primitive will have been used to accomplish this.  However, for the purpose of classification,
                // we do not want to select or imply any one initialization primitive.
                //

                globalContext.AssumeContentInitializationPossible = true;

                SimulationContext initialContext = new SimulationContext(globalContext);

                Simulator simulator = new Simulator(this, initialContext);

                //
                // Limit simulation to include only those primitives that are part of the same technique.
                //

                simulator.RestrictToTransitions(
                    this.Transitions.Where(x => x.Technique == transition.Technique)
                    );

                //
                // Add edges for contexts that reach a fixed point.
                //

                simulator.OnFixedPointReached += (context) =>
                {
                    TransitionInformation contextRoot = context.VisitedTransitions.Where(x => x.Transition.Primitive.IsIdentity == false).FirstOrDefault();

                    if (contextRoot == null || contextRoot.Transition != transition)
                    {
                        return;
                    }

                    TransitionChain chain = new TransitionChain();

                    foreach (TransitionInformation ti in context.VisitedTransitions)
                    {
                        graph.AddEdge(
                            new DirectedEdge(
                                ti.PreViolation,
                                ti.PostViolation,
                                ti.Transition.Primitive
                                )
                            );

                        chain.Transitions.Add(ti);
                    }

                    if (!this.TransitionChains.ContainsKey(initialViolation.Method))
                    {
                        this.TransitionChains[initialViolation.Method] = new List <TransitionChain>();
                    }

                    this.TransitionChains[initialViolation.Method].Add(chain);
                };

                //
                // Execute the simulation.
                //

                simulator.Run();
            }

            this.CompleteGraph = graph;
        }