Esempio n. 1
0
        public CommunicationManager(IntAirAct.IAIntAirAct intAirAct, PairingRecognizer pairingRecognizer, MSELocator.LocatorInterface locator, PersonManager personManager)
        {
            this.intAirAct         = intAirAct;
            this.pairingRecognizer = pairingRecognizer;
            this.locator           = locator;
            this.personManager     = personManager;

            // Pairing
            intAirAct.Route(Routes.RequestPairingRoute, new Action <IARequest, IAResponse>(UpdateDevicePairingState));

            // Properties of Devices
            intAirAct.Route(Routes.GetOffsetAngleRoute, new Action <IARequest, IAResponse>(GetOffsetAngle));
            intAirAct.Route(Routes.SetOrientationRoute, new Action <IARequest, IAResponse>(UpdateDeviceOrientation));
            intAirAct.Route(Routes.SetLocationRoute, new Action <IARequest, IAResponse>(UpdateDeviceLocation));

            // Locating Devices
            intAirAct.Route(Routes.GetDeviceInfoRoute, new Action <IARequest, IAResponse>(GetDevice));
            intAirAct.Route(Routes.GetAllDeviceInfoRoute, new Action <IARequest, IAResponse>(GetDevices));
            intAirAct.Route(Routes.GetNearestDeviceInViewRoute, new Action <IARequest, IAResponse>(GetNearestDeviceInView));
            intAirAct.Route(Routes.GetAllDevicesInViewRoute, new Action <IARequest, IAResponse>(GetDevicesInView));
            intAirAct.Route(Routes.GetNearestDeviceInRangeRoute, new Action <IARequest, IAResponse>(GetNearestDeviceInRange));
            intAirAct.Route(Routes.GetAllDevicesInRangeRoute, new Action <IARequest, IAResponse>(GetDevicesInRange));

            /* Depricated!!!
             * intAirAct.Route(Routes.GetAllDevicesWithIntersectionPointsRoute, new Action<IARequest, IAResponse>(GetDevicesWithIntersectionPoint));
             */
        }
Esempio n. 2
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        public CommunicationManager(IntAirAct.IAIntAirAct intAirAct, PairingRecognizer pairingRecognizer, MSELocator.LocatorInterface locator, PersonManager personManager)
        {
            this.intAirAct = intAirAct;
            this.pairingRecognizer = pairingRecognizer;
            this.locator = locator;
            this.personManager = personManager;

            // Pairing
            intAirAct.Route(Routes.RequestPairingRoute, new Action<IARequest, IAResponse>(UpdateDevicePairingState));

            // Properties of Devices
            intAirAct.Route(Routes.GetOffsetAngleRoute, new Action<IARequest, IAResponse>(GetOffsetAngle));
            intAirAct.Route(Routes.SetOrientationRoute, new Action<IARequest, IAResponse>(UpdateDeviceOrientation));
            intAirAct.Route(Routes.SetLocationRoute, new Action<IARequest, IAResponse>(UpdateDeviceLocation));

            // Locating Devices
            intAirAct.Route(Routes.GetDeviceInfoRoute, new Action<IARequest, IAResponse>(GetDevice));
            intAirAct.Route(Routes.GetAllDeviceInfoRoute, new Action<IARequest, IAResponse>(GetDevices));
            intAirAct.Route(Routes.GetNearestDeviceInViewRoute, new Action<IARequest, IAResponse>(GetNearestDeviceInView));
            intAirAct.Route(Routes.GetAllDevicesInViewRoute, new Action<IARequest, IAResponse>(GetDevicesInView));
            intAirAct.Route(Routes.GetNearestDeviceInRangeRoute, new Action<IARequest, IAResponse>(GetNearestDeviceInRange));
            intAirAct.Route(Routes.GetAllDevicesInRangeRoute, new Action<IARequest, IAResponse>(GetDevicesInRange));

            /* Depricated!!!
            intAirAct.Route(Routes.GetAllDevicesWithIntersectionPointsRoute, new Action<IARequest, IAResponse>(GetDevicesWithIntersectionPoint));
             */
        }
Esempio n. 3
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        public MSEKinectManager(bool RequireKinect = false)
        {
            if (RequireKinect)
                TestKinectAvailability();

            //Instantiate Components
            intAirAct = IAIntAirAct.New();
            locator = new Locator();
            pairingRecognizer = new PairingRecognizer(locator, intAirAct);
            gestureController = new GestureController();
            personManager = new PersonManager(locator, gestureController, intAirAct);
            deviceManager = new DeviceManager(locator, intAirAct);
        }
Esempio n. 4
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        public MSEKinectManager(bool RequireKinect = false)
        {
            if (RequireKinect)
            {
                TestKinectAvailability();
            }


            //Instantiate Components
            intAirAct         = IAIntAirAct.New();
            locator           = new Locator();
            pairingRecognizer = new PairingRecognizer(locator, intAirAct);
            gestureController = new GestureController();
            personManager     = new PersonManager(locator, gestureController, intAirAct);
            deviceManager     = new DeviceManager(locator, intAirAct);
        }
Esempio n. 5
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        public void AttemptPairingTestSingleState()
        {
            PairingRecognizer target = new PairingRecognizer(null, null);

            List<PairableDevice> devices = new List<PairableDevice>();
            devices.Add(CreateTestDevice(1, null, PairingState.PairingAttempt));

            List<PairablePerson> persons = new List<PairablePerson>();
            persons.Add(CreateTestPerson(2, null, PairingState.NotPaired));

            bool expected = false;

            bool actual = target.AttemptPairing(devices, persons);

            Assert.AreEqual(expected, actual);

            Assert.IsTrue(devices[0].PairingState == PairingState.PairingAttempt);
            Assert.IsTrue(persons[0].PairingState == PairingState.NotPaired);
        }