Esempio n. 1
0
        private void _ToSkill(SkillDataWhole skillDataWhole)
        {
            if (skillDataWhole.m_eSkillKind == SkillEnum.SkillKind.Soul && m_CharData.SoulSkillInvalid.Value)
            {
                HUDTextMgr.GetInst().NewText(ConfigData.GetHUDText("16"), this, HUDTextMgr.HUDTextType.BUFF);                  //"技能失效"
            }
            m_CharData.m_iCurSkillID = skillDataWhole.m_iSkillID;
            OfficialShow();

            int actionId = skillDataWhole.m_iActionID;

            if (-1 == actionId)
            {
                ExcuteSkill(0);
                Invoke("OfficialHide", 1f);
            }
            else
            {
                m_CharAnim.ToSkill(actionId);
                m_CharMove.StopAutoMove();
            }

            if (skillDataWhole.m_eSkillKind == SkillEnum.SkillKind.Soul)
            {
                HUDTextMgr.GetInst().NewText(skillDataWhole.m_sDisplayName, this, HUDTextMgr.HUDTextType.MainSkillName);
            }
            else
            {
                HUDTextMgr.GetInst().NewText(skillDataWhole.m_sDisplayName, this, HUDTextMgr.HUDTextType.NormalSkillName);
            }
        }
Esempio n. 2
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        //吸血
        private void AbsorbHP(float hurt, CharHandler srcHandler)
        {
            float addHp = Mathf.Max(1f, hurt * srcHandler.m_CharData.AbsorbHP.Value);

            srcHandler.m_CharData.CurHP += addHp;
            HUDTextMgr.GetInst().NewText(string.Format("{0:N0}", addHp), srcHandler, HUDTextMgr.HUDTextType.AbsorbHP);
        }
Esempio n. 3
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        //反弹伤害
        private void Rebound(float hurt, CharHandler srcHandler)
        {
            float rebound = _charHandler.m_CharData.Rebound.Value;

            hurt *= rebound;
            srcHandler.BeHit(hurt, _charHandler, null, false);
            HUDTextMgr.GetInst().NewText(string.Format(ConfigData.GetHUDText("17"), hurt), _charHandler, HUDTextMgr.HUDTextType.BUFF);                //"反弹伤害 {0:N0}"
        }
Esempio n. 4
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        private void SkillAnimetor(Text text)
        {
            Sequence mySequence = DOTween.Sequence();

            mySequence.AppendInterval(1f);

            mySequence.Append(text.DOFade(0, 0.2f));
            mySequence.OnComplete(() => HUDTextMgr.GetInst().GetBackSkillText(this));
        }
Esempio n. 5
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 private void CheckRate(SkillDataWhole skillDataWhole, CharHandler charHandler, ref List <CharHandler> targets)
 {
     for (int i = targets.Count - 1; i >= 0; --i)
     {
         float rate = BattleCalculate.ExcuteFormula(skillDataWhole.m_sEffectRate, null, charHandler, targets[i]);
         if (Random.Range(0f, 1f) > rate)
         {
             HUDTextMgr.GetInst().NewText(ConfigData.GetValue("Lan_Battle_Client", "15", "Text"), targets[i], HUDTextMgr.HUDTextType.BUFF);                       //"释放不成功"
             targets.RemoveAt(i);
         }
     }
 }
Esempio n. 6
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        protected bool CheckRate(SkillDataWhole skillDataWhole, CharHandler charHandler, CharHandler target)
        {
            float rate = BattleCalculate.ExcuteFormula(skillDataWhole.m_sEffectRate, null, charHandler, target);

            if (Random.Range(0f, 1f) > rate)
            {
                HUDTextMgr.GetInst().NewText(ConfigData.GetHUDText("15"), target, HUDTextMgr.HUDTextType.BUFF);                   //"释放不成功"

                return(false);
            }

            return(true);
        }
Esempio n. 7
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 private static void _ChangeHP(CharHandler aimCharHandler, float fValue, CharHandler charHandler, SkillData skillData)
 {
     if (fValue <= 0)
     {
         aimCharHandler.BeHit(-fValue, charHandler, skillData.m_Parent);
     }
     else
     {
         fValue = Mathf.Max(1f, fValue * (1 + aimCharHandler.m_CharData.CureUpRatio - aimCharHandler.m_CharData.CureDownRatio));
         HUDTextMgr.GetInst().NewText(string.Format("{0:N0}", fValue), aimCharHandler, HUDTextMgr.HUDTextType.AbsorbHP);
         aimCharHandler.m_CharData.CurHP += fValue;
     }
 }
Esempio n. 8
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        private void TextAnimetor()
        {
            Sequence mySequence = DOTween.Sequence();

            mySequence.Append(_textTrans.DOScale(Vector3.one * 2f, 0.1f));
            mySequence.Append(_textTrans.DOScale(Vector3.one, 0.1f));
            mySequence.AppendInterval(0.1f);
            mySequence.Append(_textTrans.DOLocalMoveY(_textTrans.localPosition.y + 30, 0.2f).SetEase(Ease.Linear));
            mySequence.Join(m_text.DOFade(0.7f, 0.2f));
            mySequence.Append(_textTrans.DOLocalMoveY(_textTrans.localPosition.y + 50, 0.2f).SetEase(Ease.Linear));
            mySequence.Join(m_text.DOFade(0, 0.2f));
            mySequence.OnComplete(() => HUDTextMgr.GetInst().GetBackText(this));
        }
Esempio n. 9
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        private static void _ChangeBool(CharHandler charHandler, CharHandler aimCharHandler, bool bFlag, TickData tickData, ChangeBoolFunc func, string beginText, string endText)
        {
            HUDTextMgr.GetInst().NewText(beginText, aimCharHandler, HUDTextMgr.HUDTextType.BUFF);

            func(aimCharHandler, bFlag);
            if (null != tickData)
            {
                tickData.funcTick = null;
                tickData.funcEnd += (bool bCancel) =>
                {
                    func(aimCharHandler, !bFlag);
                    HUDTextMgr.GetInst().NewText(endText, aimCharHandler, HUDTextMgr.HUDTextType.BUFF);
                };
            }
        }
Esempio n. 10
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        private static void Concentrate(CharHandler aimCharHandler, TickData tickData)
        {
            HUDTextMgr.GetInst().NewText(ConfigData.GetHUDText("19"), aimCharHandler, HUDTextMgr.HUDTextType.BUFF);               //"集火目标"

            aimCharHandler.m_CharData.Concentrate.AddNew(tickData.m_iInstanceID, true);
            if (null != tickData)
            {
                tickData.funcTick = null;
                tickData.funcEnd += (bool bCancel) =>
                {
                    aimCharHandler.m_CharData.Concentrate.Value = false;
                    if (!aimCharHandler.m_CharData.Concentrate.Value)
                    {
                        HUDTextMgr.GetInst().NewText(ConfigData.GetHUDText("20"), aimCharHandler, HUDTextMgr.HUDTextType.BUFF);                           //"集火结束"
                    }
                };
            }
        }
Esempio n. 11
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        private void Awake()
        {
            _gameObject    = gameObject;
            BattleCam.rect = ApplicationConst.sceneCamRect;
            _inst          = this;

            SceneLoader.LoadAddScene(m_sAddSceneName);

            _gameObject.AddComponent <HUDTextMgr>();
            _gameObject.AddComponent <BattleSceneTimer>();
            m_CharInScene    = new BattleCharInScene();
            m_TriggerManager = new BattleTriggerManager();
            m_BattleScene    = _gameObject.AddComponent <BattleScene>();
            m_MPData         = new MPData("Power1");
            BattlePoolTrans.gameObject.AddComponent <BattleScenePool>();

            HUDTextMgr.GetInst().HUDParent      = HUDParentTran;
            HUDTextMgr.GetInst().HUDSkillParent = HUDSkillParentTran;
        }
Esempio n. 12
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        public static float RatioCoefficient(float fValue, SkillEnum.SkillKind skillKind, CharHandler srcCharHandler, CharHandler aimCharHandler)
        {
            bool bSameSide = srcCharHandler.m_CharData.m_eSide == aimCharHandler.m_CharData.m_eSide;

            switch (skillKind)
            {
            case SkillEnum.SkillKind.Soul:
                fValue *= 1 + srcCharHandler.m_CharData.SoulSkillAtkRatio - (bSameSide ? 0 : aimCharHandler.m_CharData.SoulSkillDefRatio);                         //(1 + 攻方魂技提升 - 防方魂技免伤)
                break;

            case SkillEnum.SkillKind.Magic:
                fValue *= 1 + srcCharHandler.m_CharData.MagicSkillAtkRatio - (bSameSide ? 0 : aimCharHandler.m_CharData.MagicSkillDefRatio);                         //(1 + 攻方法术提升 - 防方法术免伤)
                break;

            default:
                fValue *= 1 + srcCharHandler.m_CharData.ForceSkillAtkRatio - (bSameSide ? 0 : aimCharHandler.m_CharData.ForceSkillDefRatio);                         //(1 + 攻方武功提升 - 防方武功免伤)

                //计算暴击格挡
                float criticalRatio = srcCharHandler.m_CharData.CriticalRatio;
                float blockRatio    = bSameSide ? 0 : aimCharHandler.m_CharData.BlockRatio;
                if (criticalRatio + blockRatio > 1)
                {
                    criticalRatio = criticalRatio / (criticalRatio + blockRatio);
                    blockRatio    = 1 - criticalRatio;
                }

                float rand = Random.Range(0f, 1f);
                if (rand < criticalRatio)
                {
                    fValue *= 2;                                                                                                                        //暴击
                    HUDTextMgr.GetInst().NewText(string.Format(ConfigData.GetHUDText("21"), fValue), aimCharHandler, HUDTextMgr.HUDTextType.NormalHit); //"暴击{0:N0}"
                }
                else if (rand - criticalRatio < blockRatio)
                {
                    fValue = 0;                                                                                             //格挡
                    HUDTextMgr.GetInst().NewText(ConfigData.GetHUDText("22"), aimCharHandler, HUDTextMgr.HUDTextType.BUFF); //"格挡"
                }
                break;
            }

            return(fValue);
        }
Esempio n. 13
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        private static void _AddValue(CharHandler charHandler, CharHandler aimCharHandler, float fValue, TickData tickData, AddValueFunc func, string beginText, string endText)
        {
            HUDTextMgr.GetInst().NewText(string.Format(beginText, fValue, fValue > 0 ? "+" : string.Empty), aimCharHandler, HUDTextMgr.HUDTextType.BUFF);
            func(aimCharHandler, fValue);
            if (null != tickData)
            {
                if (tickData.m_fUnitSec == tickData.m_fTotalSec)
                {
                    tickData.funcTick = null;
                }
                else
                {
                    tickData.funcTick = () => { func(aimCharHandler, fValue); }
                };

                tickData.funcEnd += (bool bCancel) =>
                {
                    func(aimCharHandler, -fValue);
                    HUDTextMgr.GetInst().NewText(string.Format(endText, fValue, fValue > 0 ? "-" : string.Empty), aimCharHandler, HUDTextMgr.HUDTextType.BUFF);
                };
            }
        }
Esempio n. 14
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        private void _BeHit(float hurt, CharHandler srcHandler, SkillDataSon srcSkillDataSon, bool bDirect)
        {
            _charHandler.m_CharData.CurHP -= hurt;

            if (bDirect)
            {
                CharHandler        c;
                List <ConnectLine> connectList = BattleManager.GetInst().m_TriggerManager.GetConnectList(_charHandler.m_CharData.m_eSide);
                for (int i = 0; i < connectList.Count; ++i)
                {
                    if (connectList[i].HasChar(_charHandler))
                    {
                        for (int j = 0; j < connectList[i].m_lstCharHandler.Count; ++j)
                        {
                            c = connectList[i].m_lstCharHandler[j];
                            if (c == _charHandler)
                            {
                                continue;
                            }

                            c.BeHit(hurt * connectList[i].m_lstPercent[j], srcHandler, srcSkillDataSon, false);
                        }
                    }
                }
            }

            HPLosted(hurt, srcHandler, srcSkillDataSon);
            if (srcSkillDataSon == null)
            {
                HUDTextMgr.GetInst().NewText(Mathf.FloorToInt(0 - hurt).ToString(), _charHandler, HUDTextMgr.HUDTextType.NormalHit);
            }
            else
            {
                HUDTextMgr.GetInst().NewText(Mathf.FloorToInt(0 - hurt).ToString(), _charHandler, HUDTextMgr.HUDTextType.SkillHit);
            }
        }
Esempio n. 15
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        //吸收伤害
        private void Absorb(float hurt, CharHandler srcHandler)
        {
            float absorb = _charHandler.m_CharData.Absorb.Value;

            if (absorb < hurt)
            {
                float tmp = hurt - absorb;
                HUDTextMgr.GetInst().NewText(string.Format(ConfigData.GetHUDText("18"), absorb), _charHandler, HUDTextMgr.HUDTextType.BUFF);                  //"吸收伤害 {0:N0}"
                HUDTextMgr.GetInst().NewText((0 - tmp).ToString(), _charHandler, HUDTextMgr.HUDTextType.BUFF);

                _charHandler.m_CharTick.CancelAbsorb();
                _charHandler.BeHit(tmp, srcHandler);
            }
            else if (absorb == hurt)
            {
                HUDTextMgr.GetInst().NewText(string.Format(ConfigData.GetHUDText("18"), hurt), _charHandler, HUDTextMgr.HUDTextType.BUFF);                    //"吸收伤害 {0:N0}"
                _charHandler.m_CharTick.CancelAbsorb();
            }
            else
            {
                HUDTextMgr.GetInst().NewText(string.Format(ConfigData.GetHUDText("18"), hurt), _charHandler, HUDTextMgr.HUDTextType.BUFF);                    //"吸收伤害 {0:N0}"
            }
            _charHandler.m_CharData.Absorb.Value -= hurt;
        }