Esempio n. 1
0
        public void RobotControl(BattleHero hero)
        {
            if (hero.CurPlat == null)
            {
                return;
            }

            if (hero.CurPlat.Index == oldPlatIndex)
            {
                ++oldPlatTimes;
            }
            else
            {
                oldPlatIndex = hero.CurPlat.Index;
                oldPlatTimes = 0;
            }

            if (oldPlatTimes < Random.Range(5, 35))
            {
                hero.Idle();
            }
            else
            {
                BattlePlat nextPlat = BattleManager.GetInst().GetPlat(hero.PlayerId, hero.CurPlat.Index + 1);
                if (nextPlat != null)
                {
                    if (nextPlat.Type == 5)
                    {
                        nextPlat = BattleManager.GetInst().GetPlat(hero.PlayerId, hero.CurPlat.Index + 2);
                    }

                    if (nextPlat.Y + BattleManager.GetInst().GetFieldPos(hero.PlayerId) < -4.5f)
                    {
                        hero.Idle();
                    }
                    else
                    {
                        if (hero.m_Transform.localPosition.x > nextPlat.X + 1.1f)
                        {
                            hero.RunLeft();
                        }
                        else if (hero.m_Transform.localPosition.x < nextPlat.X - 1.1f)
                        {
                            hero.RunRight();
                        }
                        else
                        {
                            if (nextPlat.X > hero.CurPlat.X)
                            {
                                hero.RunRight();
                            }
                            else
                            {
                                hero.RunLeft();
                            }
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        public void AddPlat()
        {
            if (++_iPlatIndex > BattleManager.GetInst().Stairs)
            {
                return;
            }

            BattleFieldData field = BattleManager.GetInst().GetFieldData(_iPlatIndex);
            BattlePlat      plat  = ResourceMgr.PopBox(SceneId, field.Type);

            plat.Index = _iPlatIndex;
            plat.X     = field.X;
            plat.Y     = field.Y;
            plat.m_Transform.SetParent(ForegroundTran);
            plat.m_Transform.localPosition = new Vector3(field.X, field.Y, 0f);
            plat.m_Transform.localScale    = Vector3.one;
            if (field.Item > 0)
            {
                string itemId = ConfigData.GetValue("Scene_Common", SceneId.ToString(), string.Format("Item{0}", field.Item));
                if (itemId != "-1")
                {
                    int        id   = int.Parse(itemId);
                    BattleItem item = ResourceMgr.PopItem(id);
                    item.Type = id;
                    item.m_Transform.SetParent(plat.m_Transform, false);
                }
            }
            _dicPlat.Add(_iPlatIndex, plat);
        }
Esempio n. 3
0
 public static void PushBox(int scene, int type, BattlePlat plat)
 {
     if (!_dicBoxes[scene][type].Contains(plat))
     {
         plat.m_Transform.SetParent(BattleManager.GetInst().BattlePoorTran);
         plat.m_Transform.localPosition = PositionMgr.vecHidePos;
         _dicBoxes[scene][type].Push(plat);
     }
 }
Esempio n. 4
0
        private void CheckStay(Collider2D collider)
        {
            if (collider.tag == "Plat")
            {
                BattlePlat plat = collider.GetComponent <BattlePlat>();
                switch (plat.Type)
                {
                case 1:
                    MoveLeft();
                    break;

                case 2:
                    MoveRight();
                    break;
                }
            }
        }
Esempio n. 5
0
        private void CheckEnter(Collider2D collider)
        {
            if (collider.tag == "Plat")
            {
                CurPlat = collider.GetComponent <BattlePlat>();
                switch (CurPlat.Type)
                {
                case 3:
                    RemovePlat(collider);
                    break;

                case 4:
                    _rigidbody.AddForce(Vector2.up * 200, ForceMode2D.Force);
                    break;

                case 5:
                    ReduceHp(1);
                    break;
                }
            }
        }
Esempio n. 6
0
        public static BattlePlat PopBox(int scene, int type)
        {
            if (!_dicBoxes.ContainsKey(scene))
            {
                _dicBoxes.Add(scene, new Dictionary <int, Stack <BattlePlat> >());
            }

            if (!_dicBoxes[scene].ContainsKey(type))
            {
                _dicBoxes[scene].Add(type, new Stack <BattlePlat>());
            }

            if (_dicBoxes[scene][type].Count > 0)
            {
                return(_dicBoxes[scene][type].Pop());
            }

            BattlePlat plat = (Object.Instantiate(_boxes[scene, type]) as GameObject).GetComponent <BattlePlat>();

            plat.Type = type;
            return(plat);
        }
Esempio n. 7
0
        private void OnTriggerEnter2D(Collider2D collision)
        {
            if (collision.CompareTag("Role"))
            {
                collision.GetComponent <BattleHero>().ReduceHp(1);
            }
            else
            {
                BattlePlat plat = collision.GetComponent <BattlePlat>();
                if (plat != null)
                {
                    TriggerCbFunc(plat);
                    return;
                }

                BattleItem item = collision.GetComponent <BattleItem>();
                if (item != null)
                {
                    ResourceMgr.PushItem(item);
                    return;
                }
            }
        }
Esempio n. 8
0
 public void PlatOutField(BattlePlat plat)
 {
     RemovePlat(plat);
     _iCurMinIndex = plat.Index + 1;
 }
Esempio n. 9
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 public void RemovePlat(BattlePlat plat)
 {
     _dicPlat.Remove(plat.Index);
     ResourceMgr.PushBox(SceneId, plat.Type, plat);
     AddPlat();
 }
Esempio n. 10
0
 public void RemovePlat(int playerId, BattlePlat plat)
 {
     _dicField[playerId].RemovePlat(plat);
 }