Esempio n. 1
0
        void PregameTimerThread()
        {
            MRKToSLogger.LogInfo("Pregame timer thread started");

            while (true)
            {
                if (PregameTimer.Enabled)
                {
                    MatchListener.OnPregameTimerStateChanged(new MRKToSTimerEvent(PregameTimer, MRKTosTimerEventState.Updated));

                    if (PregameTimer.RelativeCurrent <= 0)
                    {
                        MRKToSLogger.LogInfo("Pregame timer ended");

                        Players = new List <MRKToSPlayer>();
                        foreach (MRKToSUser user in m_QueuedUsers)
                        {
                            Players.Add(new MRKToSPlayer(user, this, Players.Count + 1));
                        }

                        SwitchToState(State.Names);
                        break;
                    }
                }

                Thread.Sleep(200); // i like to sleep for 200 mils
            }
        }
Esempio n. 2
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        /// <summary>
        /// Add a user to the queue
        /// </summary>
        /// <param name="user"></param>
        public bool QueueUser(MRKToSUser user)
        {
            if (MatchState != State.Waiting)
            {
                MRKToSLogger.LogError($"Can not queue {user.Username} to the match, match has already started or is still idle");
                return(false);
            }

            if (FindQueuedUser(user.Username) != null)
            {
                MRKToSLogger.LogWarning($"User {user.Username} is already queued");
                return(false);
            }

            if (m_QueuedUsers.Count >= Settings.MaximumPlayerCount)
            {
                MRKToSLogger.LogWarning($"Can not que {user.Username} to the match, match has maximum player count");
                return(false);
            }

            m_QueuedUsers.Add(user);

            MRKToSLogger.LogInfo($"User {user.Username} has been added to the queue");
            LogQueueCount();

            MatchListener.OnQueueUserAdded(user);

            UpdatePregame();
            return(true);
        }
Esempio n. 3
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        /// <summary>
        /// Updates the pregame counter
        /// </summary>
        void UpdatePregame()
        {
            if (Settings.MinimumPlayerCount > m_QueuedUsers.Count)
            {
                if (PregameTimer.Enabled)
                {
                    //disable timer
                    PregameTimer.Stop();

                    MatchListener.OnPregameTimerStateChanged(new MRKToSTimerEvent(PregameTimer, MRKTosTimerEventState.Stopped));

                    MRKToSLogger.LogInfo("Pregame timer state: start -> stop due to 0");
                }
            }
            else if (m_QueuedUsers.Count >= Settings.MinimumPlayerCount)
            {
                if (!PregameTimer.Enabled)
                {
                    //start timer
                    PregameTimer.Max = Settings.MinimumStartTime * 1000;
                    PregameTimer.Start();

                    MatchListener.OnPregameTimerStateChanged(new MRKToSTimerEvent(PregameTimer, MRKTosTimerEventState.Started));

                    MRKToSLogger.LogInfo("Pregame timer state: stop -> start due to 1");
                }

                if (m_QueuedUsers.Count == Settings.MaximumPlayerCount)
                {
                    if (PregameTimer.Max == Settings.MinimumStartTime * 1000)
                    {
                        PregameTimer.Max = Settings.MaximumStartTime * 1000;
                        PregameTimer.Reset();

                        MatchListener.OnPregameTimerStateChanged(new MRKToSTimerEvent(PregameTimer, MRKTosTimerEventState.Changed));

                        MRKToSLogger.LogInfo("Pregame timer state: reset due to 2");
                    }
                }
                else
                {
                    if (PregameTimer.Max == Settings.MaximumStartTime * 1000)
                    {
                        PregameTimer.Max = Settings.MinimumStartTime * 1000;
                        PregameTimer.Reset();

                        MatchListener.OnPregameTimerStateChanged(new MRKToSTimerEvent(PregameTimer, MRKTosTimerEventState.Changed));

                        MRKToSLogger.LogInfo("Pregame timer state: reset due to 3");
                    }
                }
            }

            if (m_PregameTimerThread == null)
            {
                (m_PregameTimerThread = new Thread(PregameTimerThread)).Start();
            }
        }
Esempio n. 4
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        static void Main(string[] args)
        {
            MRKToSLogger.RegisterLogger((t, m) => WriteLine($"[LOGGER] [{t}] {m}"));

            MRKToSGamemode      gamemodeCustom = new MRKToSGamemode("Custom", MRKToSRoleID.Bodyguard, MRKToSRoleID.Bodyguard);
            MRKToSMatchSettings settings       = new MRKToSMatchSettings(1, (uint)gamemodeCustom.RoleList.Count, 60, 10, gamemodeCustom);
            MRKToSMatch         match          = new MRKToSMatch(settings, new MatchListener(), null);

            ms_Match = match;

            match.Start();

            Dictionary <string, MRKToSUser> users = new Dictionary <string, MRKToSUser>();

            while (true)
            {
                if (match.MatchState == MRKToSMatch.State.Waiting)
                {
                    Write("Join: ");
                    string user  = ReadLine();
                    string _user = user.Replace("_", "");

                    if (!users.ContainsKey(_user))
                    {
                        users[_user] = new MRKToSUser(_user, 0);
                    }

                    if (user.Contains("_"))
                    {
                        match.DequeueUser(users[_user]);
                    }
                    else
                    {
                        match.QueueUser(users[_user]);
                    }
                }
            }
        }
Esempio n. 5
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        /// <summary>
        /// Remove a user from the queue
        /// </summary>
        /// <param name="user"></param>
        public bool DequeueUser(MRKToSUser user)
        {
            if (MatchState != State.Waiting)
            {
                MRKToSLogger.LogError($"Can not dequeue {user.Username} to the match, match has already started or is still idle");
                return(false);
            }

            if (FindQueuedUser(user.Username) == null)
            {
                MRKToSLogger.LogWarning($"User {user.Username} is not queued");
                return(false);
            }

            m_QueuedUsers.Remove(user);

            MRKToSLogger.LogInfo($"User {user.Username} has been removed from the queue");
            LogQueueCount();

            MatchListener.OnQueueUserRemoved(user);

            UpdatePregame();
            return(true);
        }
Esempio n. 6
0
 /// <summary>
 /// Logs the queue count
 /// </summary>
 void LogQueueCount()
 {
     MRKToSLogger.LogInfo($"Queue[{m_QueuedUsers.Count}/{Settings.MaximumPlayerCount}]");
 }
Esempio n. 7
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        public void Start()
        {
            MatchState = State.Waiting;

            MRKToSLogger.LogInfo("MRKTownOfSalem started... v1\nBy MRKDaGods\n\n");
        }