Esempio n. 1
0
        private void Render(PipelineCamera pipelineCam, ref ScriptableRenderContext context, Camera cam, bool *pipelineChecked)
        {
            PipelineResources.CameraRenderingPath path = pipelineCam.renderingPath;
            currentPath     = path;
            pipelineCam.cam = cam;
            pipelineCam.EnableThis(resources);
            if (!cam.TryGetCullingParameters(out data.cullParams))
            {
                return;
            }
            context.SetupCameraProperties(cam);
            //Set Global Data
            data.context = context;
            data.cullParams.reflectionProbeSortingCriteria = ReflectionProbeSortingCriteria.ImportanceThenSize;
            data.cullResults = context.Cull(ref data.cullParams);

            PipelineFunctions.InitRenderTarget(ref pipelineCam.targets, cam, data.buffer);
            data.resources = resources;
            PipelineFunctions.GetViewProjectMatrix(cam, out data.vp, out data.inverseVP);
            for (int i = 0; i < data.frustumPlanes.Length; ++i)
            {
                Plane p = data.cullParams.GetCullingPlane(i);
                //GPU Driven RP's frustum plane is inverse from SRP's frustum plane
                data.frustumPlanes[i] = new Vector4(-p.normal.x, -p.normal.y, -p.normal.z, -p.distance);
            }
            var allEvents = resources.allEvents;
            var collect   = allEvents[(int)path];

#if UNITY_EDITOR
            //Need only check for Unity Editor's bug!
            if (!pipelineChecked[(int)path])
            {
                pipelineChecked[(int)path] = true;
                foreach (var e in collect)
                {
                    if (!e.CheckProperty())
                    {
                        e.CheckInit(resources);
                    }
                }
            }
#endif
            data.buffer.SetInvertCulling(pipelineCam.inverseRender);
            foreach (var e in collect)
            {
                if (e.Enabled)
                {
                    e.PreRenderFrame(pipelineCam, ref data);
                }
            }
            JobHandle.ScheduleBatchedJobs();
            foreach (var e in collect)
            {
                if (e.Enabled)
                {
                    e.FrameUpdate(pipelineCam, ref data);
                }
            }
            data.buffer.SetInvertCulling(false);
        }
 public override void PreRenderFrame(PipelineCamera cam, ref PipelineCommandData data)
 {
     if (!cam.cam.TryGetCullingParameters(out cullParams))
     {
         return;
     }
     data.buffer.SetInvertCulling(cam.inverseRender);
     cullParams.reflectionProbeSortingCriteria = ReflectionProbeSortingCriteria.ImportanceThenSize;
     cullParams.cullingOptions = CullingOptions.NeedsLighting | CullingOptions.NeedsReflectionProbes;
     if (cam.cam.useOcclusionCulling)
     {
         cullParams.cullingOptions |= CullingOptions.OcclusionCull;
     }
     cullResults = data.context.Cull(ref cullParams);
     for (int i = 0; i < frustumPlanes.Length; ++i)
     {
         Plane p = cullParams.GetCullingPlane(i);
         //GPU Driven RP's frustum plane is inverse from SRP's frustum plane
         frustumPlanes[i] = new Vector4(-p.normal.x, -p.normal.y, -p.normal.z, -p.distance);
     }
     PipelineFunctions.InitRenderTarget(ref cam.targets, cam.cam, data.buffer);
     lastData     = IPerCameraData.GetProperty(cam, getLastVP);
     calculateJob = new CalculateMatrixJob
     {
         isD3D       = GraphicsUtility.platformIsD3D,
         nonJitterP  = cam.cam.nonJitteredProjectionMatrix,
         worldToView = cam.cam.worldToCameraMatrix,
         lastVP      = lastData.lastVP,
         rand        = (Random *)UnsafeUtility.AddressOf(ref rand),
         p           = cam.cam.projectionMatrix,
         VP          = (float4x4 *)UnsafeUtility.AddressOf(ref VP),
         inverseVP   = (float4x4 *)UnsafeUtility.AddressOf(ref inverseVP)
     };
     handle = calculateJob.ScheduleRefBurst();
 }
Esempio n. 3
0
        public override void PreRenderFrame(PipelineCamera cam, ref PipelineCommandData data)
        {
            if (!cam.cam.TryGetCullingParameters(out cullParams))
            {
                return;
            }
            data.buffer.SetInvertCulling(cam.inverseRender);
            cullParams.reflectionProbeSortingCriteria = ReflectionProbeSortingCriteria.ImportanceThenSize;
            cullParams.cullingOptions = CullingOptions.NeedsLighting | CullingOptions.NeedsReflectionProbes;
            if (cam.cam.useOcclusionCulling)
            {
                cullParams.cullingOptions |= CullingOptions.OcclusionCull;
            }
            cullResults = data.context.Cull(ref cullParams);
            for (int i = 0; i < frustumPlanes.Length; ++i)
            {
                Plane p = cullParams.GetCullingPlane(i);
                //GPU Driven RP's frustum plane is inverse from SRP's frustum plane
                frustumPlanes[i] = new Vector4(-p.normal.x, -p.normal.y, -p.normal.z, -p.distance);
            }
            PipelineFunctions.InitRenderTarget(ref cam.targets, cam.cam, data.buffer);
            lastData                 = IPerCameraData.GetProperty(cam, getLastVP);
            calculateJob.isD3D       = GraphicsUtility.platformIsD3D;
            calculateJob.nonJitterP  = cam.cam.nonJitteredProjectionMatrix;
            calculateJob.worldToView = cam.cam.worldToCameraMatrix;
            calculateJob.lastVP      = lastData.lastVP;
            calculateJob.rand        = (Random *)UnsafeUtility.AddressOf(ref rand);
            calculateJob.p           = cam.cam.projectionMatrix;
            calculateJob.VP          = (float4x4 *)UnsafeUtility.AddressOf(ref VP);
            calculateJob.inverseVP   = (float4x4 *)UnsafeUtility.AddressOf(ref inverseVP);
            Transform camTrans = cam.cam.transform;

            perspCam.forward       = camTrans.forward;
            perspCam.up            = camTrans.up;
            perspCam.right         = camTrans.right;
            perspCam.position      = camTrans.position;
            perspCam.nearClipPlane = cam.cam.nearClipPlane;
            perspCam.farClipPlane  = cam.cam.farClipPlane;
            perspCam.aspect        = cam.cam.aspect;
            perspCam.fov           = cam.cam.fieldOfView;
            float3 *corners = stackalloc float3[8];

            PipelineFunctions.GetFrustumCorner(ref perspCam, corners);
            frustumMinPoint = corners[0];
            frustumMaxPoint = corners[0];
            for (int i = 1; i < 8; ++i)
            {
                frustumMinPoint = min(frustumMinPoint, corners[i]);
                frustumMaxPoint = max(frustumMaxPoint, corners[i]);
            }
            handle = calculateJob.ScheduleRefBurst();
        }
 private void OnRenderImage(RenderTexture source, RenderTexture destination)
 {
     if (RenderPipeline.singleton)
     {
         PipelineFunctions.InitRenderTarget(ref targets, cam, temporaryTextures);
         RenderPipeline.singleton.Render(renderingPath, this, destination);
         PipelineFunctions.ReleaseRenderTarget(temporaryTextures);
     }
     else
     {
         Graphics.Blit(source, destination);
     }
 }
Esempio n. 5
0
        private void Render(PipelineCamera pipelineCam, RenderTargetIdentifier dest, ref ScriptableRenderContext context, Camera cam)
        {
            CameraRenderingPath path = pipelineCam.renderingPath;

            pipelineCam.cam = cam;
            pipelineCam.EnableThis();
            if (!CullResults.GetCullingParameters(cam, out data.cullParams))
            {
                return;
            }
            context.SetupCameraProperties(cam);
            //Set Global Data
            data.defaultDrawSettings = new DrawRendererSettings(cam, new ShaderPassName(""));
            data.context             = context;
            data.cullResults         = CullResults.Cull(ref data.cullParams, context);

            PipelineFunctions.InitRenderTarget(ref pipelineCam.targets, cam, data.buffer);
            data.resources = resources;
            PipelineFunctions.GetViewProjectMatrix(cam, out data.vp, out data.inverseVP);
            for (int i = 0; i < data.frustumPlanes.Length; ++i)
            {
                Plane p = data.cullParams.GetCullingPlane(i);
                //GPU Driven RP's frustum plane is inverse from SRP's frustum plane
                data.frustumPlanes[i] = new Vector4(-p.normal.x, -p.normal.y, -p.normal.z, -p.distance);
            }
            PipelineEvent[] events = null;
            switch (pipelineCam.renderingPath)
            {
            case CameraRenderingPath.GPUDeferred:
                events = gpurpEvents;
                break;
            }
            currentRenderingPath = pipelineCam.renderingPath;
            foreach (var e in events)
            {
                if (e.enabled && e.preEnable)
                {
                    e.PreRenderFrame(pipelineCam, ref data);
                }
            }
            JobHandle.ScheduleBatchedJobs();
            foreach (var e in events)
            {
                if (e.enabled && e.postEnable)
                {
                    e.FrameUpdate(pipelineCam, ref data);
                }
            }
            data.buffer.Blit(pipelineCam.targets.renderTargetIdentifier, dest);
        }
        private void Render(PipelineCamera pipelineCam, RenderTargetIdentifier dest, ref ScriptableRenderContext context, Camera cam)
        {
            CameraRenderingPath path = pipelineCam.renderingPath;

            pipelineCam.cam = cam;
            pipelineCam.EnableThis();
            if (!CullResults.GetCullingParameters(cam, out data.cullParams))
            {
                return;
            }
            context.SetupCameraProperties(cam);
            //Set Global Data
            data.defaultDrawSettings = new DrawRendererSettings(cam, new ShaderPassName(""));
            data.context             = context;
            data.cullResults         = CullResults.Cull(ref data.cullParams, context);

            PipelineFunctions.InitRenderTarget(ref pipelineCam.targets, cam, data.buffer);
            data.resources = resources;
            PipelineFunctions.GetViewProjectMatrix(cam, out data.vp, out data.inverseVP);
            for (int i = 0; i < data.frustumPlanes.Length; ++i)
            {
                Plane p = data.cullParams.GetCullingPlane(i);
                //GPU Driven RP's frustum plane is inverse from SRP's frustum plane
                data.frustumPlanes[i] = new Vector4(-p.normal.x, -p.normal.y, -p.normal.z, -p.distance);
            }
            DrawEvent evt;

            if (allDrawEvents.TryGetValue(path, out evt))
            {
                //Pre Calculate Events
                foreach (var i in evt.preRenderEvents)
                {
                    i.PreRenderFrame(pipelineCam, ref data);
                }
                //Run job system together
                JobHandle.ScheduleBatchedJobs();
                //Start Prepare Render Targets
                //Frame Update Events
                foreach (var i in evt.drawEvents)
                {
                    i.FrameUpdate(pipelineCam, ref data);
                }
            }
            data.buffer.Blit(pipelineCam.targets.renderTargetIdentifier, dest);
            data.ExecuteCommandBuffer();
        }
Esempio n. 7
0
        public override void PreRenderFrame(PipelineCamera cam, ref PipelineCommandData data)
        {
            if (!cam.cam.TryGetCullingParameters(out cullParams))
            {
                return;
            }
            data.buffer.SetInvertCulling(cam.inverseRender);
            cullParams.reflectionProbeSortingCriteria = ReflectionProbeSortingCriteria.ImportanceThenSize;
            cullParams.cullingOptions = CullingOptions.NeedsLighting | CullingOptions.NeedsReflectionProbes;
            if (cam.cam.useOcclusionCulling)
            {
                cullParams.cullingOptions |= CullingOptions.OcclusionCull;
            }
            cullResults = data.context.Cull(ref cullParams);
            for (int i = 0; i < frustumPlanes.Length; ++i)
            {
                frustumPlanes[i] = cam.frustumArray[i];
            }
            PipelineFunctions.InitRenderTarget(ref cam.targets, cam.cam, data.buffer);
            var getter = new LastVPData.GetLastVPData
            {
                c = cam.cam
            };

            lastData                 = IPerCameraData.GetProperty <LastVPData, LastVPData.GetLastVPData>(cam, getter);
            calculateJob.isD3D       = GraphicsUtility.platformIsD3D;
            calculateJob.nonJitterP  = cam.cam.nonJitteredProjectionMatrix;
            calculateJob.worldToView = cam.cam.worldToCameraMatrix;
            //TODO
            //Set Camera
            calculateJob.lastCameraLocalToWorld = lastData.camlocalToWorld;
            calculateJob.lastP       = lastData.lastP;
            calculateJob.sceneOffset = RenderPipeline.sceneOffset;
            calculateJob.rand        = (Random *)UnsafeUtility.AddressOf(ref rand);
            calculateJob.p           = cam.cam.projectionMatrix;
            calculateJob.VP          = (float4x4 *)UnsafeUtility.AddressOf(ref VP);
            calculateJob.inverseVP   = (float4x4 *)UnsafeUtility.AddressOf(ref inverseVP);
            handle = calculateJob.ScheduleRefBurst();
        }