Esempio n. 1
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 /// <summary>
 /// construct object to wrap the audio
 /// passing in audio size and id3 length tag (if any) to help with bitrate calculations
 /// </summary>
 /// <param name="firstFrame"></param>
 /// <param name="id3DurationTag">length from ID3v2, if any</param>
 public Audio(AudioFrame firstFrame, TimeSpan? id3DurationTag)
 {
     if (firstFrame == null)
     {
         throw new InvalidAudioFrameException("MPEG Audio Frame not found");
     }
     _firstFrame = firstFrame;
     _id3DurationTag = id3DurationTag;
     /*_hasInconsistencies = false;*/
 }
Esempio n. 2
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        /// <summary>
        /// seek and create derived type of AudioFrame from stream
        /// </summary>
        /// <param name="stream">source stream, advanced by length of the frame on read</param>
        /// <param name="remainingBytes">number of bytes in audio block, as reported by the caller</param>
        /// <returns>wrapper for derived type of AudioFrame</returns>
        static public AudioFrame CreateFrame( Stream stream, uint remainingBytes )
        {
            // find and parse frame header, then rewind stream back to start.
            // if reach the end of the file, return null
            // if any other error, throw
            long firstFrameStart = stream.Position;

            AudioFrameHeader header = CreateHeader( stream, remainingBytes );
            if( header == null )
                return null;

            uint frameFullSize;
            // if free rate file, find the start of the next frame and use the difference as the frame size.
            // NB. This won't be very efficient!
            if( header.IsFreeBitRate )
            {
                uint firstFrameHdrSize = (uint)(stream.Position - firstFrameStart);
                frameFullSize = firstFrameHdrSize + GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
                //GetNextFrameOffset(stream, remainingBytes - (uint)(stream.Position - firstFrameStart));
            }
            else
            {
                uint? frameLengthInBytes = header.FrameLengthInBytes;
                Trace.Assert(frameLengthInBytes != null);
                frameFullSize = (uint)header.FrameLengthInBytes;
            }

            // rewind the stream to the start of the frame, so we can read it all in one chunk
            stream.Position = firstFrameStart;

            AudioFrame firstTry = new AudioFrame(stream, header, frameFullSize, remainingBytes);

            return CreateSpecialisedHeaderFrame( firstTry );
        }
Esempio n. 3
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 /// <summary>
 /// copy construct AudioFrame for derived classes
 /// </summary>
 /// <param name="other"></param>
 protected AudioFrame(AudioFrame other)
 {
     _frameBuffer = other._frameBuffer;
     _header = other._header;
     _headerBytes = other._headerBytes;
 }
Esempio n. 4
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 /// <summary>
 /// construct XingHeader frame from a pre-existing raw frame; "downcast".
 /// </summary>
 /// <param name="baseclass"></param>
 public AudioFrameXingHeader(AudioFrame baseclass)
     : base(baseclass)
 {
 }
Esempio n. 5
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 /// <summary>
 /// construct XingHeader frame from a pre-existing raw frame; "downcast".
 /// </summary>
 /// <param name="baseclass"></param>
 public AudioFrameVbriHeader(AudioFrame baseclass)
     : base(baseclass)
 {
 }
Esempio n. 6
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        private static AudioFrame CreateSpecialisedHeaderFrame( AudioFrame firstTry )
        {
            //string wholeHeader = ASCIIEncoding.ASCII.GetString(_frameBuffer, 0, _frameBuffer.Length);

            if( firstTry.IsXingHeader )
            {
                //if (firstTry.IsLameHeader)
                //    return new AudioFrameLameHeader(firstTry);
                //else
                return new AudioFrameXingHeader( firstTry );
            }
            else if( firstTry.IsVbriHeader )
                return new AudioFrameVbriHeader( firstTry );
            else
                return firstTry;
        }
Esempio n. 7
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        /// <summary>
        /// create derived type of AudioFrame from buffer, or throw
        /// </summary>
        /// <param name="sourceBuffer"></param>
        /// <returns>wrapper for derived type of AudioFrame</returns>
        static public AudioFrame CreateFrame( byte[] sourceBuffer )
        {
            AudioFrame firstTry = new AudioFrame( sourceBuffer );

            return CreateSpecialisedHeaderFrame( firstTry );
        }