Esempio n. 1
0
        /// <summary>
        /// Starts the processing.
        /// </summary>
        void StartProcessing()
        {
            movie = new Movie();
            movie.sourceStream = File.OpenRead(srcPath);

            dstStream = File.OpenWrite(dstPath);
            remux     = new AviRemux();

            // create and initialize demux for the source data
            movie.demux = Demux.forSource(movie.sourceStream);
            movie.demux.Init(movie.sourceStream);

            // create video stream and decoder too. without a decoder we can't access pixels to compare
            if (!movie.demux.hasVideo)
            {
                throw new MpException("Remux needs video stream inside an AVI");
            }
            movie.videoDecoder = VideoDecoder.CreateFor(movie.demux.videoStreamInfo);
            movie.videoDecoder.Init(out framebuffer, movie.demux);

            // create a remux. this will write into dstStream
            bool outputHasAudio = movie.demux.hasAudio && !discardAudio;

            remux.Init(dstStream, movie.demux.videoStreamInfo, outputHasAudio ? movie.demux.audioStreamInfo : null);

            // create a duplicate finder. most of the options control how the frames are actually compared
            options.otherStreamsAvailable = outputHasAudio;
            dupFinder = new DuplicateFrameFinder(movie.videoDecoder, framebuffer, 0, movie.demux.videoStreamInfo.frameCount, options);

            // if we want a to log the duplicate indexes into a file, then clear the file first
            if (!string.IsNullOrEmpty(logDuplicatesPath))
            {
                File.WriteAllText(logDuplicatesPath, "# Duplicate frame index for " + srcPath + "\n");
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Loads movie with audio. It will be ready for playback
        /// </summary>
        /// <param name="source">Source</param>
        /// <param name="targetFramebuffer">Target framebuffer</param>
        /// <param name="targetAudioBuffer">Target audio buffer</param>
        /// <param name="loadOptions">Load options</param>
        public static Movie Load(MovieSource source, out Texture2D targetFramebuffer, out AudioClip targetAudioBuffer, LoadOptions loadOptions = null)
        {
            if (loadOptions == null)
            {
                loadOptions = LoadOptions.Default;
            }

            if (source.stream == null && source.url == null)
            {
                throw new MpException("Either source.stream or source.url must be provided");
            }

            targetFramebuffer = null;
            targetAudioBuffer = null;

            var movie = new Movie();

            movie.sourceStream = source.stream;             // can be NULL

            // create and initialize demux for the source data
            if (source.url != null)
            {
                movie.demux = loadOptions.demuxOverride != null ? loadOptions.demuxOverride : Streamer.forUrl(source.url);
                ((Streamer)movie.demux).Connect(source.url, loadOptions);
            }
            else
            {
                movie.demux = loadOptions.demuxOverride != null ? loadOptions.demuxOverride : Demux.forSource(source.stream);
                movie.demux.Init(source.stream, loadOptions);
            }

            if (movie.demux.hasVideo && !loadOptions.skipVideo)
            {
                var vsi = movie.demux.videoStreamInfo;
                movie.videoDecoder = VideoDecoder.CreateFor(vsi);
                movie.videoDecoder.Init(out targetFramebuffer, movie.demux, loadOptions);

                if (loadOptions.preloadVideo)
                {
                    movie.frameUV = UnpackFramesToAtlas(movie.videoDecoder, ref targetFramebuffer, vsi.frameCount);
                }
                else
                {
                    movie.frameUV = new Rect[1] {
                        new Rect(0, 0, 1, 1)
                    };
                }
            }
            if (movie.demux.hasAudio && !loadOptions.skipAudio)
            {
                movie.audioDecoder = AudioDecoder.CreateFor(movie.demux.audioStreamInfo);
                movie.audioDecoder.Init(out targetAudioBuffer, movie.demux, loadOptions);
            }
            return(movie);
        }