public MotSkeleton(List <MotData> data) { RootTransform = new BoneAnim(ref data, 0); RootRotation = new BoneAnim(ref data, 3); IkSpine = new BoneAnim(ref data, 6); SpineBase = new BoneAnim(ref data, 9); SpineSecondary = new BoneAnim(ref data, 12); Neck = new BoneAnim(ref data, 15); IkHead = new BoneAnim(ref data, 18); Head = new BoneAnim(ref data, 21); RightEye = new BoneAnim(ref data, 24, 2); LeftShoulder = new BoneAnim(ref data, 26, 2); //26 27 IkLeftElbow = new BoneAnim(ref data, 28); // 28 29 30 LeftArmAdjust = new BoneAnim(ref data, 31, 2); RightShoulder = new BoneAnim(ref data, 33); IkRightElbow = new BoneAnim(ref data, 36); RightArmAdjust = new BoneAnim(ref data, 39); // 39 40 41 IkLeftHand = new BoneAnim(ref data, 42); // 42 43 44 IkRightHand = new BoneAnim(ref data, 45); // 45 56 47 IkLeftLeg = new BoneAnim(ref data, 48); // 48 49 50 IkLeftFoot = new BoneAnim(ref data, 51); // 51 52 53 IkRightLeg = new BoneAnim(ref data, 54); // 54 55 56 IkRightFoot = new BoneAnim(ref data, 57); // 57 58 59 }