public static Bitmap GetFrame(int index, int frame)
        {
            var pd = GfxBattleAnimations.AnimEntries[index];

            // Get the gfx pointer
            var gfxEntry = GfxBattleTable.GetEntry(pd.GfxEntry);

            // Get the arrangement
            var arr = GfxBattleTable.GetArr(pd.ArrEntries[frame]);

            // Get the palette
            var pal = GfxBattleTable.GetPalettes(pd.PalEntry);

            // Render
            return(GfxProvider.RenderArrangement(arr, 32, 32, Rom, gfxEntry[0], pal, true, false));
        }
Esempio n. 2
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        public static int LoadRom(string filename)
        {
            if (!File.Exists(filename))
            {
                return(-1);
            }

            try
            {
                Rom = File.ReadAllBytes(filename);
            }
            catch
            {
                return(-2);
            }

            if (Rom.Length != 0x2000000)
            {
                return(-3);
            }

            string header     = "MOTHER3\0\0\0\0\0A3UJ";
            string headerTest = string.Empty;

            for (int i = 0xA0; i < 0xB0; i++)
            {
                headerTest += (char)Rom[i];
            }
            if (!header.Equals(headerTest))
            {
                return(-4);
            }

            IsLoaded = true;

            switch (Rom[0x124C18])
            {
            case 0x9C:
                Version = RomVersion.English;
                break;

            case 0x1C:
                Version = RomVersion.Englishv12;
                break;

            default:
                Version = RomVersion.Japanese;
                break;
            }

            if (Rom[0x1DB4] == 0x73)
            {
                DecodeAddress = 0x13C5F2;
                DecodeMod     = 0x10E;
            }
            else
            {
                DecodeAddress = 0x13C5D8;
                DecodeMod     = 0x126;
            }

            GfxProvider.RomTileCache.Clear();

            M3CC.Init();
            TextProvider.Init();
            TextItemNames.Init();
            TextEnemyNames.Init();
            TextEnemyShortNames.Init();
            TextMusicNames.Init();
            TextItemDescriptions.Init();
            TextEnemyDescriptions.Init();
            TextBattle.Init();
            TextMain.Init();
            TextMapNames.Init();
            TextPsiNames.Init();
            TextCharNames.Init();
            TextDontCareNames.Init();

            GfxBattleTable.Init();
            GfxBattleSprites.Init();
            GfxItems.Init();
            GfxBattleAnimations.Init();
            GfxBattleBgTable.Init();
            GfxBattleBg.Init();
            GfxTownMaps.Init();
            GfxLogoTitle.Init();

            SpriteData.Init();

            MusicPlayerTable.Init();
            ActionTable.Init();

            SongTable.Init();

            return(0);
        }