Esempio n. 1
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        /// <summary>
        /// Initializes a new instance of the LogOnWindow class.
        /// </summary>
        /// <param name="engine">A reference to the game engine associated with this instance.</param>
        /// <param name="network">The network connection manager used to connect to the network.</param>
        public LogOnWindow(GameEngine engine, NetworkClient network)
        {
            this.InitializeComponent();
            this.Dock = DockStyle.Fill;
            this.engine = engine;
            this.network = network;

            this.PopulateServerList();
        }
        /// <summary>
        /// Initializes a new instance of the InterfaceManager class.
        /// </summary>
        /// <param name="gameEngine">The game engine associated with this instance.</param>
        /// <param name="network">The network connection manager used to connect to the network.</param>
        /// <param name="parentControl">The control that is the parent of the user interface.</param>
        public InterfaceManager(GameEngine gameEngine, NetworkClient network, GameWindow parentControl)
        {
            this.GameEngine = gameEngine;
            this.Network = network;
            this.parentControl = parentControl;

            // Create the login screen
            this.parentControl.Controls.Add(this.LogOnWindow = new LogOnWindow(this.GameEngine, this.Network));

            // Set up the control buttons panel
            this.parentControl.Controls.Add(this.ControlButtonsPanel = new ControlButtonsPanel(this.GameEngine, this.Network));

            // Hook button events for control buttons panel
            this.ControlButtonsPanel.ButtonInventory.Click += new EventHandler(this.ControlButton_Click);
            this.ControlButtonsPanel.ButtonBelt.Click += new EventHandler(this.ControlButton_Click);
            this.ControlButtonsPanel.ButtonArts.Click += new EventHandler(this.ControlButton_Click);
            this.ControlButtonsPanel.ButtonCharacterDetails.Click += new EventHandler(this.ControlButton_Click);
            this.ControlButtonsPanel.ButtonQuestJournal.Click += new EventHandler(this.ControlButton_Click);
            this.ControlButtonsPanel.ButtonParty.Click += new EventHandler(this.ControlButton_Click);
            this.ControlButtonsPanel.ButtonSettings.Click += new EventHandler(this.ControlButton_Click);
            this.ControlButtonsPanel.ButtonQuit.Click += new EventHandler(this.ControlButtonQuit_Click);

            // Create inventory window
            this.parentControl.Controls.Add(this.InventoryWindow = new InventoryWindow(this.GameEngine, this.Network));
            this.ControlButtonsPanel.ButtonInventory.Tag = this.InventoryWindow;

            // Create magic window
            this.parentControl.Controls.Add(this.ArtsWindow = new ArtsWindow(this.GameEngine, this.Network));
            this.ControlButtonsPanel.ButtonArts.Tag = this.ArtsWindow;

            // Create settings window
            this.parentControl.Controls.Add(this.SettingsWindow = new SettingsWindow(this));
            this.ControlButtonsPanel.ButtonSettings.Tag = this.SettingsWindow;

            // Set up the shortcut buttons panel
            this.parentControl.Controls.Add(this.ShortcutButtonsPanel = new ShortcutButtonsPanel(this.GameEngine, this.Network));

            // Set up the message area panel
            this.parentControl.Controls.Add(this.MessageAreaPanel = new MessageAreaPanel(this.GameEngine, this.Network));

            // Set the main GUI to be visible
            this.MainGuiVisible = true;

            // Show the login screen when we've disconnected
            this.Network.Authenticated += this.Network_LoggedIn;
            this.Network.Disconnected += this.Network_Disconnected;

            // Note that we've finished initializing the GUI,
            // and update the windows' positions on the screen
            this.guiInitialized = true;
            this.UpdateGuiPositions();
        }
 /// <summary>
 /// Initializes a new instance of the MessageAreaPanel class.
 /// </summary>
 /// <param name="gameEngine">The game engine associated with this instance.</param>
 /// <param name="network">The network connection manager used to connect to the network.</param>
 public MessageAreaPanel(GameEngine gameEngine, NetworkClient network)
     : base(gameEngine, network)
 {
     this.InitializeComponent();
 }
 /// <summary>
 /// Initializes a new instance of the ShortcutButtonsPanel class.
 /// </summary>
 /// <param name="engine">The game engine associated with this instance.</param>
 /// <param name="network">The network connection manager used to connect to the network.</param>
 public ShortcutButtonsPanel(GameEngine engine, NetworkClient network)
     : base(engine, network)
 {
     this.InitializeComponent();
 }