//-----------------------// // Class Methods //-----------------------// public CDirectionalParameters GetCopy() { CDirectionalParameters c = new CDirectionalParameters(); c.type = type; c.m_rndmWalk = m_rndmWalk.GetCopy(); c.m_corrRndmWlk = m_corrRndmWlk.GetCopy(); c.m_corrRndWlkDb = m_corrRndWlkDb.GetCopy(); c.m_matrx = m_matrx.GetCopy(); switch(c.m_modelType) { case DIRECTIONMODELTYPE.RANDOM_WALK: c.m_base = c.m_rndmWalk; break; case DIRECTIONMODELTYPE.CORR_RAND_WALK: c.m_base = c.m_corrRndmWlk; break; case DIRECTIONMODELTYPE.CORR_RAND_WALK_DIR_BIAS: c.m_base = c.m_corrRndWlkDb; break; case DIRECTIONMODELTYPE.VECTOR: case DIRECTIONMODELTYPE.VECTOR_DIRBIAS: c.m_base = c.m_matrx; break; } return c; }
public FormTravel(CDirectionalParameters P) { InitializeComponent(); this.Text = m_stTitle; m_r = P; rwCoeffTextBox.Text = "" + P.rndmWalk.coeff; crwPertTextBox.Text = "" + P.correlatedRndmWalk.pert; crwCoeffTextBox.Text = "" + P.correlatedRndmWalk.coeff; crwdbArcStepTextBox.Text = "" + P.correlatedRndmWalkDirBias.arcStep; crwdbBiasTextBox.Text = "" + P.correlatedRndmWalkDirBias.bias; crwdbCoeffTextBox.Text = "" + P.correlatedRndmWalkDirBias.coeff; crwdbDirOfBiasTextBox.Text = "" + P.correlatedRndmWalkDirBias.biasDir; crwdbPertTextBox.Text = "" + P.correlatedRndmWalkDirBias.pert; ProbTurnVectorTextBox.Text = m_r.matrix.directionVector.ConvertToString(); BiasTextBox.Text = m_r.matrix.directionBiasMatrix.ConvertToStringA(); TermCoeffTextBox.Text = m_r.matrix.term.ConvertToString(); UpdateProbTurnVectorModeling(); OkButton.Enabled = true; RefreshButton.Enabled = false; RndWlkGroupBox.Enabled = CrRndWlkGroupBox.Enabled = CrRndWlkDbGroupBox.Enabled = VectorGroupBox.Enabled = false; if(m_r.type == DIRECTIONMODELTYPE.RANDOM_WALK) RndWlkGroupBox.Enabled = true; else if(m_r.type == DIRECTIONMODELTYPE.CORR_RAND_WALK) CrRndWlkGroupBox.Enabled = true; else if(m_r.type == DIRECTIONMODELTYPE.CORR_RAND_WALK_DIR_BIAS) CrRndWlkDbGroupBox.Enabled = true; else if(m_r.type == DIRECTIONMODELTYPE.VECTOR) { ProbTurnVectorTextBox.Enabled = true; BiasTextBox.Enabled = false; VectorGroupBox.Enabled = true; } else if(m_r.type == DIRECTIONMODELTYPE.VECTOR_DIRBIAS) { ProbTurnVectorTextBox.Enabled = true; BiasTextBox.Enabled = true; VectorGroupBox.Enabled = true; } UdateBiasMatrixModeling(); m_initializing = false; }