void OnDisable()
 {
     if (effectObj)
     {
         if (SmoothStop)
         {
             effectObj.SmoothStop();
         }
         else
         {
             effectObj.Stop();
         }
     }
 }
        public override void Stop()
        {
            if (psObj)
            {
                psObj.Stop();
            }

            if (sndObj)
            {
                sndObj.Stop();
            }

            isPlaying = false;
        }