private void OnError() { // Please preserve this log message for diagnostic purpose Debug.LogError("Connection Failed, reconnect in 5 seconds"); _listener.Dispose(); _listener = null; }
private void TryConnect() { Debug.Log("Attempting to setup connection"); _listener = WebSocketListener.Platform; _listener.NewMessage += this.OnMessage; _listener.Connect(new Uri(_sceneConfiguration.WebSocketURL), this.OnConnection, this.OnError); }