/// <summary>
        /// Save the selected assets into a PackageConfigurationSave file.
        /// Uses _save_name variable as name for the PackageConfiguration.
        /// </summary>
        /// <seealso cref="_save_name"/>
        private void SaveConfiguration()
        {
            if (string.IsNullOrEmpty(_save_name) == false)
            {
                // Create a new instance of PackageConfigurationSave
                PackageConfigurationSave save = ScriptableObject.CreateInstance <PackageConfigurationSave>();
                string asset_path             = _plugin_path;
                // If plugin path is not set save configurations into Assets/PackageConfigurations
                if (string.IsNullOrEmpty(asset_path) == true)
                {
                    asset_path = "Assets";
                }
                asset_path += "/PackageConfigurations";

                save.SavePackageConfiguration(_path_holder);

                // Create folder if needed
                if (AssetDatabase.IsValidFolder(asset_path) == false)
                {
                    AssetDatabase.CreateFolder(Directory.GetParent(asset_path).ToString(), "PackageConfigurations");
                }
                AssetDatabase.CreateAsset(save, asset_path + "/" + _save_name + ".asset");
                AssetDatabase.SaveAssets();

                RefreshContent();
                // Select freshly saved configuration
                SelectSaveByName(save.name);
            }
            else
            {
                Debug.LogWarning("Invalid file name: configuration has not been saved :S.");
            }
        }
Esempio n. 2
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 /// <summary>
 /// Load a give PackageConfigurationSave and apply the according selections.
 /// </summary>
 /// <param name="package_config_save">Package Configuration to load.</param>
 /// <seealso cref="PackageConfigurationSave"/>
 /// <remarks>If a file has been saved in a PackageConfigurationSave but doesn't exist anymore
 /// it will be ignored.</remarks>
 public void LoadSave(PackageConfigurationSave package_config_save)
 {
     if (package_config_save == null || package_config_save.asset_path_list == null)
     {
         return;
     }
     foreach (AssetInfo assetinfo in _assets)
     {
         assetinfo.SetSelected(false);
         foreach (string path in package_config_save.asset_path_list)
         {
             if (assetinfo.path == path)
             {
                 assetinfo.SetSelected(true);
                 break;
             }
         }
     }
 }