Esempio n. 1
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        /// Helper function that resets all the data structures associated with
        /// the agent. Typically used when the agent is being initialized or reset
        /// at the end of an episode.
        void ResetData()
        {
            var param = m_PolicyFactory.brainParameters;

            m_ActionMasker = new DiscreteActionMasker(param);
            // If we haven't initialized vectorActions, initialize to 0. This should only
            // happen during the creation of the Agent. In subsequent episodes, vectorAction
            // should stay the previous action before the Done(), so that it is properly recorded.
            if (m_Action.vectorActions == null)
            {
                m_Action.vectorActions     = new float[param.numActions];
                m_Info.storedVectorActions = new float[param.numActions];
            }
        }
Esempio n. 2
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 /// <summary>
 /// Collects the masks for discrete actions.
 /// When using discrete actions, the agent will not perform the masked action.
 /// </summary>
 /// <param name="actionMasker">
 /// The action masker for the agent.
 /// </param>
 /// <remarks>
 /// When using Discrete Control, you can prevent the Agent from using a certain
 /// action by masking it with <see cref="DiscreteActionMasker.SetMask(int, IEnumerable{int})"/>
 /// </remarks>
 public virtual void CollectDiscreteActionMasks(DiscreteActionMasker actionMasker)
 {
 }