Esempio n. 1
0
        public static HierarchicalRhythm CreateHierarchicalRhythm(RhythmStructure rhythm)
        {
            RhythmStructure    rhythmCopy = new RhythmStructure(rhythm);
            int                treeDepth  = (int)Math.Log(rhythm.drums.Count, 2);
            HierarchicalRhythm hRhythm    = new HierarchicalRhythm(rhythm.beatInterval, treeDepth);

            foreach (Drum drum in drumList)
            {
                /* Tree level 0 is the root, for drums that occur on every semiquaver of the rhythm,
                 * and the bottom level is the notes that occur only once across the rhythm. */
                for (int level = 0; level <= treeDepth; level++)
                {
                    int intervalBetweenNotes = (int)Math.Pow(2, level);

                    /* This index is the amount that the recurring note is "shifted" across the rhythm.
                     * For example, if we're at minim level, then at i=3 we have notes occuring every minim,
                     * starting on the semiquaver with index 3. */
                    for (int shift = 0; shift < intervalBetweenNotes; shift++)
                    {
                        /* If the particular drum we're looking at is found in the rhythm,
                         * at the location we're dealing with, start scanning along. */
                        if (rhythmCopy.GetAtIndex(shift).Contains(drum))
                        {
                            /* Finally, iterate across the entire rhythm according to the shift and interval.
                             * TODO: This isn't very efficient, would be better to stop immediately if there's a mismatch. */
                            bool notesLineUp = true;

                            for (int i = shift; i < rhythmCopy.drums.Count; i += intervalBetweenNotes)
                            {
                                if (!rhythmCopy.GetAtIndex(i).Contains(drum))
                                {
                                    notesLineUp = false;
                                }
                            }

                            if (notesLineUp)
                            {
                                hRhythm.AddDrum(level, shift, drum);

                                for (int i = shift; i < rhythmCopy.drums.Count; i += intervalBetweenNotes)
                                {
                                    rhythmCopy.RemoveDrumAt(i, drum);
                                }
                            }
                        }
                    }
                }
            }

            return(hRhythm);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            bool edit_only      = false;
            bool find_hierarchy = true;

            if (!edit_only)
            {
                MidiReader reader = new MidiReader();
                Console.WriteLine("Ready to record. Press any key to begin.");
                Console.ReadKey();

                reader.Start();
                Console.WriteLine("Recording started. Press any key to stop the recording.");
                Console.ReadKey();

                reader.Stop();
                Console.WriteLine("Recording finished. Processing...");
                List <BeatEvent>       beatEvents       = TempoInferrer.NotesToEvents(reader.FetchEventList());
                List <IntervalCluster> intervalClusters = TempoInferrer.EventsToClusters(beatEvents);
                intervalClusters = TempoInferrer.RateClusters(intervalClusters);
                BeatTracker     finalBeat = BeatInferrer.FindBeat(intervalClusters, beatEvents);
                RhythmStructure rhythm    = RhythmCreator.CreateRhythm(finalBeat, beatEvents);

                if (find_hierarchy)
                {
                    rhythm = HierarchicalRhythmInferrer.FindRepeatingUnit(rhythm);
                }

                AsciiTabRenderer.RenderAsciiTab(rhythm);

                Console.WriteLine("ASCII Tab rendered to tab.txt.");

                if (find_hierarchy)
                {
                    HierarchicalRhythm hRhythm = HierarchicalRhythmInferrer.CreateHierarchicalRhythm(rhythm);
                    hRhythm.Print();
                }
            }

            /* Read in (possibly edited) ASCII tab and convert to Sonic Pi */
            SonicPiEmitter.EmitSonicPi();

            Console.WriteLine("Sonic Pi code emitted to sonicpi.txt");

            Console.ReadKey();
        }