densityFunction() public method

public densityFunction ( Vector3 v ) : float
v Vector3
return float
        private static void estimateSamplingPerformance(int extraSimulate, int numIts, TerrainLodEnvironment env, int numMeshes)
        {
            var perf = PerformanceHelper.Measure(() =>
            {
                for (int j = 0; j < extraSimulate; j++)
                {
                    for (int x = 0; x < numIts; x++)
                    {
                        for (int y = 0; y < numIts; y++)
                        {
                            for (int z = 0; z < numIts; z++)
                            {
                                var value = env.densityFunction(new Vector3(x, y, z));
                            }
                        }
                    }
                }
            });


            Console.WriteLine("Time for {0}x{0}x{0}: {1}", numIts, perf.Multiply(1f / extraSimulate).PrettyPrint());
            Console.WriteLine("Time for 32*1024 with lod: " + perf.Multiply((float)numMeshes / extraSimulate).PrettyPrint());
        }