// add a new key, default interpolation and easeType
        public void addKey(int _frame, Vector3 _scale)
        {
            foreach (AMScaleKey key in keys)
            {
                // if key exists on frame, update key
                if (key.frame == _frame)
                {
                    AMUtil.recordObject(key, "update key");
                    key.scale = _scale;
                    // update cache
                    updateCache();
                    return;
                }
            }

            AMScaleKey a = ScriptableObject.CreateInstance <AMScaleKey>();

            a.frame    = _frame;
            a.scale    = _scale;
            a.easeType = (int)AMTween.EaseType.linear;
            // add a new key
            AMUtil.recordObject(this, "add key");
            keys.Add(a);
            // update cache
            updateCache();
        }
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        // copy properties from key
        public override AMKey CreateClone()
        {
            AMScaleKey a = ScriptableObject.CreateInstance <AMScaleKey>();

            a.frame      = frame;
            a.scale      = scale;
            a.easeType   = easeType;
            a.customEase = new List <float>(customEase);

            return(a);
        }