void UpdateInput() { TimeController ctrl = TimeController.Instance; if (!WorldSwith.ForbidTimeOperation && InputMgr.PauseTime) { IsPause = !IsPause; PauseGame(IsPause, true); if (IsPause) { ctrl.Freeze(); } } if (InputMgr.EscButton) { if (UiManager.IsUIOpening(1)) { UiManager.OpenUI(0); PauseGame(false, false); } else { UiManager.OpenUI(1); PauseGame(true, false); ctrl.Freeze(); } } if (!IsPause) { PlayerLogic.ApplyInput(InputMgr); } if (!WorldSwith.ForbidDrawLine) { LineMgr.ApplyInput(InputMgr); } }
void ProcessTime() { TimeController ctrl = TimeController.Instance; var state = TimeController.Instance.CurrentState; if (InputMgr.TimebackDown) { if (!ctrl.IsRewindEnd()) { RecordingTime = false; PauseGame(false, false); ctrl.RewindTime(); } else { PauseGame(true, false); ctrl.Freeze(); } } else if (InputMgr.TimebackUp) { if (!ctrl.IsRewindEnd()) { RecordingTime = false; PauseGame(true, false); ctrl.Freeze(); } else { PauseGame(true, false); ctrl.Freeze(); } } else if (InputMgr.TimeForwardDown && state != TimeControllState.Recording) { if (!ctrl.IsForwardEnd()) { RecordingTime = false; PauseGame(false, false); ctrl.ForwardTime(); } else { PauseGame(true, false); ctrl.Freeze(); } } else if (InputMgr.TimeForwardup && state != TimeControllState.Recording) { if (!ctrl.IsForwardEnd()) { RecordingTime = false; PauseGame(true, false); ctrl.Freeze(); } else { PauseGame(true, false); ctrl.Freeze(); TimeController.Instance.ClearRewindData(); } } }