/// <summary>
        /// Klik na tlacitko pripojeni k serveru.
        /// Pokud jsem offline, tak se skusim pripojit.
        /// Pokud jsem pripojen, tak se odpojim.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ConnectBtn_Click( object sender, RoutedEventArgs e ) {
            if( State == WinState.Offline ) {
                SetState( WinState.InMiddle );
                client = new ChatClient( this );
                if( client.Connect( IPTB.Text, UsernameTB.Text ) )
                    SetState( WinState.InMiddle );
                else
                    SetState( WinState.Offline );
            }
            else if( State == WinState.Connected ) {
                client.Disconnect();
            }

            MessageTB.Focus();
        }
        /// <summary>
        /// Klik na tlacitko zapnuti serveru. 
        /// Pokud jsme offline, tak se pokusi zalozit server a pripojit s clientem.
        /// Pokud hostujeme server, tak ho vypne.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void HostBtn_Click( object sender, RoutedEventArgs e ) {
            if( State == WinState.Offline ) {
                SetState( WinState.InMiddle ); // Nez zacnu neco delat, tak vsechno zdisabluju
                server = new ChatServer( this );
                client = new ChatClient( this );
                if( server.Start() )
                    if( client.Connect( "127.0.0.1:4586", UsernameTB.Text ) ) // Pripojuji se na localhost, takze neresim textbox s IP
                        SetState( WinState.Hosting );
                    else { // Pokud se pripojeni clienta nepodarilo, tak vypnu server
                        server.Stop();
                        SetState( WinState.Offline );
                    }
                else // Pokud se vytvoreni serveru nepodarilo, tak se vratim do stavu offline
                    SetState( WinState.Offline );
            }
            else if( State == WinState.Hosting ) { // Kdyz hostuji, tak odpojim clienta a vypnu server
                client.Disconnect();
                server.Stop();
            }

            MessageTB.Focus();
        }