Esempio n. 1
0
        private string GetInfo(GameManager.GameInfo g)
        {
            string s = "";

            s += "GameID: 0x" + g.ID.ToString("X") + " Creator: " + g.Creator.Name;
            return(s);
        }
Esempio n. 2
0
        private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
        {
            int n = listBox1.SelectedIndex;

            if (n == -1)
            {
                return;
            }
            string s = "";

            GameManager.GameInfo g = GameManager.AllGames[Indexes[n]];
            s += "ID: 0x" + g.ID.ToString("X") + "\n";
            s += "Creator: " + g.Creator.Name + "\n";
            s += "Game State: 0x" + g.GAMESTATE.ToString("X") + "\n";
            s += "Game Setting: 0x" + g.GAMESETTING.ToString("X") + "\n";
            s += "Attributes (" + g.Attributes.Count + ") :\n";
            foreach (GameManager.GameInfo.Attribut a in g.Attributes)
            {
                s += "\t" + a.Name + " = " + a.Value + "\n";
            }
            s += "\nPlayer Summary (Creator):\n" + CreatePlayerSummary(g.Creator);
            foreach (Player.PlayerInfo player in g.OtherPlayers)
            {
                s += "\nPlayer Summary (Other Player):\n" + CreatePlayerSummary(player);
            }
            rtb1.Text = s;
        }
Esempio n. 3
0
        private void timer1_Tick(object sender, EventArgs e)
        {
            if (GameManager.AllGames == null)
            {
                return;
            }
            int  count  = 0;
            bool update = false;

            Indexes = new List <int>();
            for (int i = 0; i < GameManager.AllGames.Count; i++)
            {
                GameManager.GameInfo g = GameManager.AllGames[i];
                if (g.isActive)
                {
                    count++;
                    Indexes.Add(i);
                }
                if (g.Update)
                {
                    update   = true;
                    g.Update = false;
                }
            }
            if (count != listBox1.Items.Count || update)
            {
                int n = listBox1.SelectedIndex;
                listBox1.Items.Clear();
                foreach (int idx in Indexes)
                {
                    listBox1.Items.Add(GetInfo(GameManager.AllGames[idx]));
                }
                if (n < listBox1.Items.Count)
                {
                    listBox1.SelectedIndex = n;
                }
            }
        }