Esempio n. 1
0
        public Vector3 PropToCYPRVector3(byte[] buff)//Compressed YawPitchRoll
        {
            Vector3 v = new Vector3(0, 0, 0);

            if (buff == null || buff.Length < 12)
            {
                return(v);
            }
            UMath mat = new UMath();

            UMath.Rotator r = mat.PropToRotator(buff);
            v = mat.RotatorToVector(r);
            return(v);
        }
Esempio n. 2
0
 public Vector3 PropToCYPRVector3(byte[] buff)//Compressed YawPitchRoll
 {
     Vector3 v = new Vector3(0, 0, 0);
     if (buff == null || buff.Length < 12)
         return v;
     UMath mat = new UMath();
     UMath.Rotator r = mat.PropToRotator(buff);
     v = mat.RotatorToVector(r);
     return v;
 }
Esempio n. 3
0
        private void button13_Click(object sender, EventArgs e)
        {
            int source = refO.Level.UStat[refStat].LP.source;
            int entry = refO.Level.UStat[refStat].LP.sourceentry;
            int parent = refO.Level.UStat[refStat].index2;
            int parentidx = refO.Level.UStat[refStat].index3;
            UPropertyReader UPR = refO.Level.UPR;
            PCCFile pcc = refO.Level.pcc;
            UMath math = new UMath();
            if (source == 0)//Static Actor
            {
                UStaticMeshActor u = new UStaticMeshActor(pcc.EntryToBuff(entry), pcc.names);
                u.UPR = UPR;
                u.Deserialize();
                int ent = UPR.FindProperty("location", u.props);
                if(ent!=-1)
                {
                    ent++;
                    int off1 = (int)pcc.Export[entry].DataOffset;
                    int off2 = u.props[ent].offset + u.props[ent].raw.Length - 12;
                    Vector3 v = UPR.PropToVector3(u.props[ent].raw);
                    v += loc;
                    byte[] buff = BitConverter.GetBytes(v.X);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i] = buff[i];
                    buff = BitConverter.GetBytes(v.Y);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 4] = buff[i];
                    buff = BitConverter.GetBytes(v.Z);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 8] = buff[i];
                }
                ent = UPR.FindProperty("Rotator", u.props);
                if (ent != -1)
                {
                    int off1 = (int)pcc.Export[entry].DataOffset;
                    int off2 = u.props[ent].offset + u.props[ent].raw.Length - 12;
                    UMath.Rotator r = math.PropToRotator(u.props[ent].raw);
                    UMath.Rotator r2 = math.IntVectorToRotator(rot);
                    r = r + r2;
                    byte[] buff = BitConverter.GetBytes(r.Pitch);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i] = buff[i];
                    buff = BitConverter.GetBytes(r.Roll);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 4] = buff[i];
                    buff = BitConverter.GetBytes(r.Yaw);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 8] = buff[i];
                }
            }
            if (source == 1)//Collection
            {
                UStaticMeshComponent uc = refO.Level.UStatComp[parentidx];
                UStaticMeshCollectionActor u = refO.Level.UStatColl[uc.index3];
                int ent = UPR.FindProperty("Scale3D", uc.props);
                if (ent != -1)
                {
                    Matrix m = current;
                    Vector3 v =  new Vector3(m.M41, m.M42, m.M43);
                    Vector3 v2 = UPR.PropToVector3(uc.props[ent+1].raw);
                    v2.X = 1 / v2.X;
                    v2.Y = 1 / v2.Y;
                    v2.Z = 1 / v2.Z;
                    m.M41 = 0;
                    m.M42 = 0;
                    m.M43 = 0;
                    m *= Matrix.Scaling(v2);
                    m.M41 = v.X;
                    m.M42 = v.Y;
                    m.M43 = v.Z;
                    current = m;
                }
                int ent2 = uc.index2;
                    if (ent2 != -1)
                    {
                        int off = u.props[u.props.Count - 1].offset + u.props[u.props.Count - 1].raw.Length + (int)pcc.Export[entry].DataOffset + ent2 * 16 * 4;
                        byte[] buff = BitConverter.GetBytes(current.M11);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M12);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M13);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M14);
                        WriteMemory(off, buff); off += 4;

                        buff = BitConverter.GetBytes(current.M21);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M22);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M23);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M24);
                        WriteMemory(off, buff); off += 4;

                        buff = BitConverter.GetBytes(current.M31);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M32);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M33);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M34);
                        WriteMemory(off, buff); off += 4;

                        buff = BitConverter.GetBytes(current.M41);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M42);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M43);
                        WriteMemory(off, buff); off += 4;
                        buff = BitConverter.GetBytes(current.M44);
                        WriteMemory(off, buff); off += 4;
                    }
            }
            if (source == 2)//Interp Actor
            {
                UInterpActor u = new UInterpActor(pcc.EntryToBuff(entry), pcc.names);
                u.UPR = UPR;
                u.Deserialize();
                int ent = UPR.FindProperty("location", u.props);
                if (ent != -1)
                {
                    ent++;
                    int off1 = (int)pcc.Export[entry].DataOffset;
                    int off2 = u.props[ent].offset + u.props[ent].raw.Length - 12;
                    Vector3 v = UPR.PropToVector3(u.props[ent].raw);
                    v += loc;
                    byte[] buff = BitConverter.GetBytes(v.X);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i] = buff[i];
                    buff = BitConverter.GetBytes(v.Y);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 4] = buff[i];
                    buff = BitConverter.GetBytes(v.Z);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 8] = buff[i];
                }
                ent = UPR.FindProperty("Rotator", u.props);
                if (ent != -1)
                {
                    int off1 = (int)pcc.Export[entry].DataOffset;
                    int off2 = u.props[ent].offset + u.props[ent].raw.Length - 12;
                    UMath.Rotator r = math.PropToRotator(u.props[ent].raw);
                    UMath.Rotator r2 = math.IntVectorToRotator(rot);
                    r = r + r2;
                    byte[] buff = BitConverter.GetBytes(r.Pitch);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i] = buff[i];
                    buff = BitConverter.GetBytes(r.Roll);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 4] = buff[i];
                    buff = BitConverter.GetBytes(r.Yaw);
                    for (int i = 0; i < 4; i++) pcc.memory[off1 + off2 + i + 8] = buff[i];
                }
            }
        }