Esempio n. 1
0
        public UnsafeData Set <T>(T data) where T : struct
        {
            this.typeId = AllComponentTypes <T> .typeId;

            if (this.data != System.IntPtr.Zero)
            {
                NativeArrayUtils.Dispose(ref this.data);
            }

            this.sizeOf  = UnsafeUtility.SizeOf <T>();
            this.alignOf = UnsafeUtility.AlignOf <T>();
            this.data    = (System.IntPtr)UnsafeUtility.Malloc(this.sizeOf, this.alignOf, Unity.Collections.Allocator.Persistent);
            Unity.Collections.LowLevel.Unsafe.UnsafeUtility.WriteArrayElement((void *)this.data, 0, data);

            return(this);
        }