Esempio n. 1
0
        /// <summary>
        /// Opens a screen of the provided type with the specified name on the specified layer
        /// </summary>
        /// <param name="ScreenType">The C# Type of the screen to instantiate</param>
        /// <param name="ScreenName">The node name that will be given to the screen</param>
        /// <param name="ScreenLayer">The layer to open this screen on</param>
        /// <returns>The intance of the screen or null if it fails</returns>
        public MDScreen OpenScreen(Type ScreenType, string ScreenName, MDScreenLayer ScreenLayer)
        {
            MDScreen NewScreen = MDStatics.CreateTypeInstance <MDScreen>(ScreenType);

            AddScreenToStack(NewScreen, ScreenLayer);

            return(NewScreen);
        }
Esempio n. 2
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 private void CreateGameClock()
 {
     if (GameClock == null)
     {
         GameClock                  = MDStatics.CreateTypeInstance <MDGameClock>(GetGameClockType());
         GameClock.Name             = "GameClock";
         GameSynchronizer.GameClock = GameClock;
         this.AddNodeToRoot(GameClock, true);
     }
 }
Esempio n. 3
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 // Ensure GameSession is created
 private void CreateGameSession()
 {
     if (GameSession == null)
     {
         GameSession              = MDStatics.CreateTypeInstance <MDGameSession>(GetGameSessionType());
         GameSession.Name         = "GameSession";
         GameSession.GameInstance = this;
         this.AddNodeToRoot(GameSession, true);
     }
 }
Esempio n. 4
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 // Ensure Replicator is created
 private void CreateConfiguration()
 {
     if (Configuration == null)
     {
         Configuration      = MDStatics.CreateTypeInstance <MDConfiguration>(GetConfigurationType());
         Configuration.Name = "MDConfiguration";
         Configuration.LoadConfiguration();
         this.AddNodeToRoot(Configuration, true);
     }
 }
Esempio n. 5
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 // Ensure Replicator is created
 private void CreateReplicator()
 {
     if (Replicator == null)
     {
         Replicator      = MDStatics.CreateTypeInstance <MDReplicator>(GetReplicatorType());
         Replicator.Name = "Replicator";
         this.AddNodeToRoot(Replicator, true);
         Replicator.Initialize();
         GameSession.Replicator = Replicator;
     }
 }
Esempio n. 6
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        private void CreateGameSynchronizer()
        {
            if (GameSynchronizer == null)
            {
                GameSynchronizer              = MDStatics.CreateTypeInstance <MDGameSynchronizer>(GetGameSynchronizerType());
                GameSynchronizer.Name         = "GameSynchronizer";
                GameSynchronizer.GameInstance = this;
                this.AddNodeToRoot(GameSynchronizer, true);

                // Check if we should create the game clock as well
                CreateGameClock();
            }
        }