Esempio n. 1
0
        /// <summary>
        /// Use this to create the UIFastList.
        /// Do NOT use AddUIComponent.
        /// I had to do that way because MonoBehaviors classes cannot be generic
        /// </summary>
        /// <typeparam name="T">The type of the row UI component</typeparam>
        /// <param name="parent"></param>
        /// <returns></returns>
        public static UIFastList Create <T>(UIComponent parent)
            where T : UIPanel, IUIFastListRow
        {
            UIFastList list = parent.AddUIComponent <UIFastList>();

            list.m_rowType = typeof(T);
            return(list);
        }
Esempio n. 2
0
        private void SetupControls()
        {
            float offset = 40f;

            m_title            = AddUIComponent <UITitleBar>();
            m_title.iconSprite = "IconAssetBuilding";
            m_title.title      = "Mayoral City Service Info " + MCSI.version;

            _tabstrip          = UIUtils.CreateTabStrip(this);
            _tabstrip.tabPages = UIUtils.CreateTabContainer(this);
            _templateButton    = UIUtils.CreateTabButton(this);
            for (int i = 0; i < kServices.Length; i++)
            {
                SpawnSubEntry(_tabstrip, kServices[i]);
            }
            _tabstrip.relativePosition           = new Vector3(15f, offset);
            _tabstrip.eventSelectedIndexChanged += (c, t) => PopulateList();
            Destroy(_templateButton);

            /*
             * // Sorting DropDown
             * label = AddUIComponent<UILabel>();
             * label.textScale = 0.8f;
             * label.padding = new RectOffset(0, 0, 8, 0);
             * label.relativePosition = m_prefabType.relativePosition + new Vector3(130f, 0f);
             * label.text = "Sort by :";
             *
             * m_sorting = UIUtils.CreateDropDown(this);
             * m_sorting.width = 125;
             * m_sorting.AddItem("Name");
             * m_sorting.AddItem("Triangles");
             * m_sorting.AddItem("LOD Triangles");
             * m_sorting.AddItem("Weight");
             * m_sorting.AddItem("LOD Weight");
             * m_sorting.AddItem("Texture");
             * m_sorting.AddItem("LOD Texture");
             * m_sorting.selectedIndex = 0;
             * m_sorting.relativePosition = label.relativePosition + new Vector3(60f, 0f);
             *
             * m_sorting.eventSelectedIndexChanged += (c, t) =>
             * {
             *  m_sorting.enabled = false;
             *  m_isSorted = false;
             *  PopulateList();
             *  m_sorting.enabled = true;
             * };
             *
             * // Sorting direction
             * m_sortDirection = AddUIComponent<UISprite>();
             * m_sortDirection.atlas = GetUIView().defaultAtlas;
             * m_sortDirection.spriteName = "IconUpArrow";
             * m_sortDirection.relativePosition = m_sorting.relativePosition + new Vector3(130f, 0f);
             *
             * m_sortDirection.eventClick += (c, t) =>
             * {
             *  m_sortDirection.flip = (m_sortDirection.flip == UISpriteFlip.None) ? UISpriteFlip.FlipVertical : UISpriteFlip.None;
             *  m_isSorted = false;
             *  PopulateList();
             * };
             */
            // Search
            m_search                  = UIUtils.CreateTextField(this);
            m_search.width            = 150f;
            m_search.height           = 30f;
            m_search.padding          = new RectOffset(6, 6, 6, 6);
            m_search.relativePosition = new Vector3(width - m_search.width - 15f, offset + 5f);

            UILabel label = AddUIComponent <UILabel>();

            label.textScale        = 0.8f;
            label.padding          = new RectOffset(0, 0, 8, 0);
            label.relativePosition = m_search.relativePosition - new Vector3(60f, 0f);
            label.text             = "Search :";

            m_search.eventTextChanged += (c, t) => PopulateList();

            // Labels
            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.9f;
            label.text             = Locale.Get("EXTENDED_PUBLIC_TRANSPORT_UI_ITEM_1");
            label.relativePosition = new Vector3(15f, offset + 45f);

            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.9f;
            label.text             = Locale.Get("TUTORIAL_ADVISER_TITLE", "District");
            label.relativePosition = new Vector3(550f, offset + 45f);

            label                  = AddUIComponent <UILabel>();
            label.textScale        = 0.9f;
            label.text             = Locale.Get("CAMPUSPANEL_VARSITYSPORTS_UPKEEP");
            label.relativePosition = new Vector3(675f, offset + 45f);

            // Item List
            m_itemList                  = UIFastList.Create <UIPrefabItem>(this);
            m_itemList.RowHeight        = 40f;
            m_itemList.CanSelect        = true;
            m_itemList.BackgroundSprite = "UnlockingPanel";
            m_itemList.width            = width - 10;
            m_itemList.height           = height - offset - 75;
            m_itemList.relativePosition = new Vector3(5f, offset + 70f);
        }