internal static void Spawn(Player dst, Player p, byte id, ushort x, ushort y, ushort z, byte rotx, byte roty, string possession = "") { if (!Server.zombie.Running || !p.Game.Infected) { string col = p.color; if (col.Length >= 2 && !Colors.IsStandardColor(col[1]) && !dst.HasCpeExt(CpeExt.TextColors)) { col = "&" + Colors.GetFallback(col[1]); } string group = p.Game.Referee ? "&2Referees" : "&fPlayers"; if (dst.hasExtList) { dst.SendExtAddEntity2(id, p.skinName, col + p.truename + possession, x, y, z, rotx, roty); dst.SendExtAddPlayerName(id, p.skinName, col + p.truename, group, 0); } else { dst.SendSpawn(id, col + p.truename + possession, x, y, z, rotx, roty); } return; } string name = p.truename, skinName = p.skinName; if (ZombieGame.ZombieName != "" && !dst.Game.Aka) { name = ZombieGame.ZombieName; skinName = name; } if (dst.hasExtList) { dst.SendExtAddEntity2(id, skinName, Colors.red + name + possession, x, y, z, rotx, roty); dst.SendExtAddPlayerName(id, skinName, Colors.red + name, "&cZombies", 0); } else { dst.SendSpawn(id, Colors.red + name + possession, x, y, z, rotx, roty); } if (dst.hasChangeModel && id != 0xFF) { dst.SendChangeModel(id, ZombieGame.ZombieModel); } }
internal static void Spawn(Player dst, Player p, byte id, ushort x, ushort y, ushort z, byte rotx, byte roty, string possession = "") { if (!Server.TablistGlobal) { TabList.Add(dst, p, id); } if (!Server.zombie.Running || !p.Game.Infected) { string col = GetSupportedCol(dst, p.color); if (dst.hasExtList) { dst.SendExtAddEntity2(id, p.skinName, col + p.truename + possession, x, y, z, rotx, roty); } else { dst.SendSpawn(id, col + p.truename + possession, x, y, z, rotx, roty); } return; } string name = p.truename, skinName = p.skinName; if (ZombieGameProps.ZombieName != "" && !dst.Game.Aka) { name = ZombieGameProps.ZombieName; skinName = name; } if (dst.hasExtList) { dst.SendExtAddEntity2(id, skinName, Colors.red + name + possession, x, y, z, rotx, roty); } else { dst.SendSpawn(id, Colors.red + name + possession, x, y, z, rotx, roty); } if (dst.hasChangeModel && id != Entities.SelfID) { dst.SendChangeModel(id, ZombieGameProps.ZombieModel); } }
internal static void Spawn(Player dst, PlayerBot b) { if (dst.hasExtList) { dst.SendExtAddEntity2(b.id, b.skinName, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); dst.SendExtAddPlayerName(b.id, b.skinName, b.color + b.name, "Bots", 0); } else { dst.SendSpawn(b.id, b.color + b.skinName, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); } }
internal static void Spawn(Player dst, PlayerBot b) { string name = Chat.Format(b.color + b.DisplayName, dst, true, true, false); if (b.DisplayName.CaselessEq("empty")) { name = ""; } string skin = Chat.Format(b.SkinName, dst, true, true, false); if (dst.hasExtList) { dst.SendExtAddEntity2(b.id, skin, name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); } else { dst.SendSpawn(b.id, name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]); } if (Server.TablistBots) { TabList.Add(dst, b); } }
public void SpawnPlayer(Player p) { //p.spawning = true; if (spawns.Count != 0) { Random random = new Random(); int rnd = random.Next(0, spawns.Count); ushort x, y, z, rotx; x = spawns[rnd].x; y = spawns[rnd].y; z = spawns[rnd].z; ushort x1 = (ushort)((0.5 + x) * 32); ushort y1 = (ushort)((1 + y) * 32); ushort z1 = (ushort)((0.5 + z) * 32); rotx = spawns[rnd].rotx; unchecked { p.SendSpawn((byte)-1, p.name, x1, y1, z1, (byte)rotx, 0); } //p.health = 100; } else { ushort x = (ushort)((0.5 + mapOn.spawnx) * 32); ushort y = (ushort)((1 + mapOn.spawny) * 32); ushort z = (ushort)((0.5 + mapOn.spawnz) * 32); ushort rotx = mapOn.rotx; ushort roty = mapOn.roty; unchecked { p.SendSpawn((byte)-1, p.name, x, y, z, (byte)rotx, (byte)roty); } } //p.spawning = false; }