Esempio n. 1
0
        static bool LoadOfflineLevel(Player p, string map)
        {
            string      propsPath = LevelInfo.PropsPath(map);
            LevelConfig cfg       = new LevelConfig();

            cfg.Load(propsPath);

            if (!cfg.LoadOnGoto)
            {
                p.Message("Level \"{0}\" cannot be loaded using %T/Goto.", map);
                return(false);
            }

            AccessController visitAccess = new LevelAccessController(cfg, map, true);
            bool             skip        = p.summonedMap != null && p.summonedMap.CaselessEq(map);
            LevelPermission  plRank      = skip ? LevelPermission.Nobody : p.Rank;

            if (!visitAccess.CheckDetailed(p, plRank))
            {
                return(false);
            }

            LevelActions.Load(p, map, false);
            Level lvl = LevelInfo.FindExact(map);

            if (lvl != null)
            {
                return(GotoLevel(p, lvl));
            }

            p.Message("Level \"{0}\" failed to be auto-loaded.", map);
            return(false);
        }
Esempio n. 2
0
 static void LoadMainLevel(SchedulerTask task)
 {
     try {
         mainLevel = LevelActions.Load(Player.Console, Server.Config.MainLevel, false);
         if (mainLevel == null)
         {
             GenerateMain();
         }
     } catch (Exception ex) {
         Logger.LogError("Error loading main level", ex);
     }
 }
Esempio n. 3
0
        static void LoadAutoloadMaps(SchedulerTask task)
        {
            AutoloadMaps = PlayerExtList.Load("text/autoload.txt", '=');
            List <string> maps = AutoloadMaps.AllNames();

            foreach (string map in maps)
            {
                if (map.CaselessEq(Server.Config.MainLevel))
                {
                    continue;
                }
                LevelActions.Load(Player.Console, map, false);
            }
        }
Esempio n. 4
0
        public static bool SetMainLevel(string map)
        {
            string main = mainLevel != null ? mainLevel.name : Server.Config.MainLevel;

            if (map.CaselessEq(main))
            {
                return(false);
            }

            Level lvl = LevelInfo.FindExact(map);

            if (lvl == null)
            {
                lvl = LevelActions.Load(Player.Console, map, false);
            }
            if (lvl == null)
            {
                return(false);
            }

            SetMainLevel(lvl); return(true);
        }