Esempio n. 1
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 public PyramidReverseDrawOp() : base(new CuboidDrawOp(), -1) {
     wallOp = new CuboidWallsDrawOp();
     airBrush = new SolidBrush(Block.air, 0);
 }
Esempio n. 2
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 public static bool DoDrawOp(DrawOp op, Brush brush, Player p,
                                    ushort x1, ushort y1, ushort z1, ushort x2, ushort y2, ushort z2) {
     int affected = 0;
     if (!op.CanDraw(x1, y1, z1, x2, y2, z2, p, out affected))
         return false;
     Player.SendMessage(p, op.Name + ": affecting up to an estimated " + affected + " blocks");
     
     bool needReveal = op.DetermineDrawOpMethod(p.level, affected);
     op.Perform(x1, y1, z1, x2, y2, z2, p, p.level, brush);
     if (needReveal) {
         foreach (Player pl in Player.players) {
             if (pl.level.name.ToLower() == p.level.name.ToLower())
                 Command.all.Find("reveal").Use(p, pl.name);
         }
     }
     return true;
 }
Esempio n. 3
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 public PyramidDrawOp(DrawOp baseOp, int yDir) {
     this.baseOp = baseOp;
     this.yDir = yDir;
 }