void PropertyWindow_Load(object sender, EventArgs e)
        {
            // try to use same icon as main window
            // must be done in OnLoad, otherwise icon doesn't show on Mono
            GuiUtils.SetIcon(this);

            OnMapsChangedEvent.Register(HandleMapsChanged, Priority.Low);
            OnStateChangedEvent.Register(HandleStateChanged, Priority.Low);
            GuiPerms.UpdateRanks();

            GuiPerms.SetRanks(blk_cmbMin);
            GuiPerms.SetRanks(cmd_cmbMin);

            //Load server stuff
            LoadProperties();
            LoadRanks();
            try {
                LoadCommands();
                LoadBlocks();
            } catch (Exception ex) {
                Logger.LogError("Error loading commands and blocks", ex);
            }

            LoadGameProps();
        }