Esempio n. 1
0
        bool FindInMemoryBy(int[] ids, int startDelta, int endDelta, Action <BlockDBEntry> output)
        {
            BlockDBCacheNode node = Cache.Head;

            while (node != null)
            {
                int count = node.Count;
                BlockDBCacheEntry[] entries = node.Entries;

                for (int i = count - 1; i >= 0; i--)
                {
                    BlockDBEntry entry = node.Unpack(entries[i]);
                    if (entry.TimeDelta < startDelta)
                    {
                        return(true);
                    }
                    if (entry.TimeDelta > endDelta)
                    {
                        continue;
                    }

                    for (int j = 0; j < ids.Length; j++)
                    {
                        if (entry.PlayerID != ids[j])
                        {
                            continue;
                        }
                        output(entry); break;
                    }
                }
                lock (Cache.Locker) node = node.Prev;
            }
            return(false);
        }
Esempio n. 2
0
        public static void Output(Player p, string name, BlockDBEntry e)
        {
            ExtBlock oldBlock = ExtBlock.FromRaw(e.OldRaw, (e.Flags & BlockDBFlags.OldCustom) != 0);
            ExtBlock newBlock = ExtBlock.FromRaw(e.NewRaw, (e.Flags & BlockDBFlags.NewCustom) != 0);

            DateTime time  = BlockDB.Epoch.AddSeconds(e.TimeDelta);
            TimeSpan delta = DateTime.UtcNow.Subtract(time);

            name = PlayerInfo.GetColoredName(p, name);

            if (newBlock.BlockID == Block.Air)
            {
                Player.Message(p, "{0} ago {1} &4deleted %S{2}{3}",
                               delta.Shorten(true, false), name,
                               p.level.BlockName(oldBlock),
                               FormatReason(e.Flags));
            }
            else
            {
                Player.Message(p, "{0} ago {1} &3placed %S{2}{3}",
                               delta.Shorten(true, false), name,
                               p.level.BlockName(newBlock),
                               FormatReason(e.Flags));
            }
        }
Esempio n. 3
0
        public static void Output(Player p, string name, BlockDBEntry entry)
        {
            byte oldBlock = entry.OldRaw, oldExt = 0, newBlock = entry.NewRaw, newExt = 0;

            if ((entry.Flags & BlockDBFlags.OldCustom) != 0)
            {
                oldExt = oldBlock; oldBlock = Block.custom_block;
            }
            if ((entry.Flags & BlockDBFlags.NewCustom) != 0)
            {
                newExt = newBlock; newBlock = Block.custom_block;
            }

            TimeSpan delta = DateTime.UtcNow.Subtract(entry.Time);

            name = PlayerInfo.GetColoredName(p, name);

            if (newBlock == Block.air)
            {
                Player.Message(p, "{0} ago {1} &4deleted %S{2}{3}",
                               delta.Shorten(true, false), name,
                               p.level.BlockName(oldBlock, oldExt),
                               FormatReason(entry.Flags));
            }
            else
            {
                Player.Message(p, "{0} ago {1} &3placed %S{2}{3}",
                               delta.Shorten(true, false), name,
                               p.level.BlockName(newBlock, newExt),
                               FormatReason(entry.Flags));
            }
        }
Esempio n. 4
0
        public static void WriteEntries(Stream s, FastList <BlockDBEntry> entries)
        {
            byte[] bulk = new byte[BulkEntries * EntrySize];

            for (int i = 0; i < entries.Count; i += BulkEntries)
            {
                int count = Math.Min(BulkEntries, entries.Count - i);
                for (int j = 0; j < count; j++)
                {
                    BlockDBEntry entry = entries.Items[i + j];
                    WriteI32(entry.PlayerID, bulk, j * EntrySize);
                    WriteI32(entry.TimeDelta, bulk, j * EntrySize + 4);
                    WriteI32(entry.Index, bulk, j * EntrySize + 8);
                    bulk[j * EntrySize + 12] = entry.OldRaw;
                    bulk[j * EntrySize + 13] = entry.NewRaw;
                    WriteU16(entry.Flags, bulk, j * EntrySize + 14);
                }
                s.Write(bulk, 0, count * EntrySize);
            }
        }
Esempio n. 5
0
        void FindInMemoryAt(ushort x, ushort y, ushort z, Action <BlockDBEntry> output)
        {
            int index             = (y * Dims.Z + z) * Dims.X + x;
            BlockDBCacheNode node = Cache.Tail;

            while (node != null)
            {
                BlockDBCacheEntry[] entries = node.Entries;
                int count = node.Count;

                for (int i = 0; i < count; i++)
                {
                    if (entries[i].Index != index)
                    {
                        continue;
                    }
                    BlockDBEntry entry = node.Unpack(entries[i]);
                    output(entry);
                }
                lock (Cache.Locker) node = node.Next;
            }
        }
Esempio n. 6
0
        // Inlined WriteI32/WriteU16 for better performance
        static void WriteEntry(BlockDBEntry entry, byte[] bulk, int index)
        {
            bulk[index + 0] = (byte)(entry.PlayerID);
            bulk[index + 1] = (byte)(entry.PlayerID >> 8);
            bulk[index + 2] = (byte)(entry.PlayerID >> 16);
            bulk[index + 3] = (byte)(entry.PlayerID >> 24);

            bulk[index + 4] = (byte)(entry.TimeDelta);
            bulk[index + 5] = (byte)(entry.TimeDelta >> 8);
            bulk[index + 6] = (byte)(entry.TimeDelta >> 16);
            bulk[index + 7] = (byte)(entry.TimeDelta >> 24);

            bulk[index + 8]  = (byte)(entry.Index);
            bulk[index + 9]  = (byte)(entry.Index >> 8);
            bulk[index + 10] = (byte)(entry.Index >> 16);
            bulk[index + 11] = (byte)(entry.Index >> 24);

            bulk[index + 12] = entry.OldRaw;
            bulk[index + 13] = entry.NewRaw;
            bulk[index + 14] = (byte)(entry.Flags);
            bulk[index + 15] = (byte)(entry.Flags >> 8);
        }
Esempio n. 7
0
        public static void Output(Player p, string name, BlockDBEntry e)
        {
            BlockID  oldBlock = e.OldBlock, newBlock = e.NewBlock;
            DateTime time  = BlockDB.Epoch.AddSeconds(e.TimeDelta);
            TimeSpan delta = DateTime.UtcNow.Subtract(time);

            name = p.FormatNick(name);

            if (newBlock == Block.Air)
            {
                p.Message("{0} ago {1} &4deleted &S{2}{3}",
                          delta.Shorten(true, false), name,
                          Block.GetName(p, oldBlock),
                          FormatReason(e.Flags));
            }
            else
            {
                p.Message("{0} ago {1} &3placed &S{2}{3}",
                          delta.Shorten(true, false), name,
                          Block.GetName(p, newBlock),
                          FormatReason(e.Flags));
            }
        }
Esempio n. 8
0
        public override void WriteEntries(Stream s, BlockDBCache cache)
        {
            byte[]           bulk = new byte[BulkEntries * EntrySize];
            BlockDBCacheNode node = cache.Tail;

            while (node != null)
            {
                int count = node.Count;
                for (int i = 0; i < count; i += BulkEntries)
                {
                    int bulkCount = Math.Min(BulkEntries, count - i);
                    for (int j = 0; j < bulkCount; j++)
                    {
                        BlockDBEntry entry = node.Unpack(node.Entries[i + j]);
                        WriteEntry(entry, bulk, j * EntrySize);
                    }
                    s.Write(bulk, 0, bulkCount * EntrySize);
                }

                lock (cache.Locker)
                    node = node.Next;
            }
        }