Esempio n. 1
0
        static void DoUpdateBot(PlayerBot bot, bool save)
        {
            foreach (BotProperties props in SavedBots)
            {
                if (bot.name != props.Name || bot.level.name != props.Level)
                {
                    continue;
                }
                props.FromBot(bot);
                if (save)
                {
                    Save();
                }
                return;
            }

            BotProperties newProps = new BotProperties();

            newProps.FromBot(bot);
            SavedBots.Add(newProps);
            if (save)
            {
                Save();
            }
        }
Esempio n. 2
0
        static void SaveCore(Level lvl)
        {
            PlayerBot[] bots = lvl.Bots.Items;
            string      path = Paths.BotsPath(lvl.MapName);

            if (!File.Exists(path) && bots.Length == 0)
            {
                return;
            }

            List <BotProperties> props = new List <BotProperties>(bots.Length);

            for (int i = 0; i < bots.Length; i++)
            {
                BotProperties data = new BotProperties();
                data.FromBot(bots[i]);
                props.Add(data);
            }

            try {
                using (StreamWriter w = new StreamWriter(path)) { WriteAll(w, props); }
            } catch (Exception ex) {
                Logger.LogError("Error saving bots to " + path, ex);
            }
        }
Esempio n. 3
0
        static void SaveCore(Level lvl)
        {
            PlayerBot[] bots = lvl.Bots.Items;
            string      path = BotsPath(lvl.MapName);

            if (!File.Exists(path) && bots.Length == 0)
            {
                return;
            }

            BotProperties[] props = new BotProperties[bots.Length];
            for (int i = 0; i < props.Length; i++)
            {
                BotProperties savedProps = new BotProperties();
                savedProps.FromBot(bots[i]);
                props[i] = savedProps;
            }

            string json = JsonConvert.SerializeObject(props);

            try {
                File.WriteAllText(path, json);
            } catch (Exception ex) {
                Logger.Log(LogType.Warning, "Failed to save bots file");
                Logger.LogError(ex);
            }
        }