void Player_PlayerDeath(Player p, byte deathblock)
 {
     if (started)
     {
         if (p.level == mainlevel)
         {
             if (GetPlayer(p).hasflag)
             {
                 if (redteam.members.Contains(p))
                 {
                     Player.GlobalMessageLevel(mainlevel, redteam.color + p.name + " DROPPED THE FLAG!");
                     GetPlayer(p).points -= caplose;
                     mainlevel.Blockchange(redbase.x, redbase.y, redbase.z, Block.red);
                 }
                 else if (blueteam.members.Contains(p))
                 {
                     Player.GlobalMessageLevel(mainlevel, blueteam.color + p.name + " DROPPED THE FLAG!");
                     GetPlayer(p).points -= caplose;
                     mainlevel.Blockchange(bluebase.x, bluebase.y, bluebase.z, Block.blue);
                 }
                 GetPlayer(p).hasflag = false;
             }
         }
     }
 }
Esempio n. 2
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }
            int number = message.Split(' ').Length;

            if (number > 2 || number < 1)
            {
                Help(p); return;
            }
            if (number == 1)
            {
                LevelPermission Perm = Level.PermissionFromName(message);
                if (Perm == LevelPermission.Null)
                {
                    Player.SendMessage(p, "Not a valid rank"); return;
                }
                if (p.level.permissionvisit > p.group.Permission)
                {
                    Player.SendMessage(p, "You cannot change the pervisit of a level with a pervisit higher than your rank.");
                    return;
                }
                p.level.permissionvisit = Perm;
                Server.s.Log(p.level.name + " visit permission changed to " + message + ".");
                Player.GlobalMessageLevel(p.level, "visit permission changed to " + message + ".");
            }
            else
            {
                int             pos  = message.IndexOf(' ');
                string          t    = message.Substring(0, pos).ToLower();
                string          s    = message.Substring(pos + 1).ToLower();
                LevelPermission Perm = Level.PermissionFromName(s);
                if (Perm == LevelPermission.Null)
                {
                    Player.SendMessage(p, "Not a valid rank"); return;
                }

                Level level = Level.Find(t);
                if (level != null)
                {
                    level.permissionvisit = Perm;
                    Server.s.Log(level.name + " visit permission changed to " + s + ".");
                    Player.GlobalMessageLevel(level, "visit permission changed to " + s + ".");
                    if (p != null)
                    {
                        if (p.level != level)
                        {
                            Player.SendMessage(p, "visit permission changed to " + s + " on " + level.name + ".");
                        }
                    }
                    return;
                }
                else
                {
                    Player.SendMessage(p, "There is no level \"" + s + "\" loaded.");
                }
            }
        }
 void tagging_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
 {
     Player.players.ForEach(delegate(Player p)
     {
         if (p.level == mainlevel)
         {
             ushort x = p.pos[0];
             ushort y = p.pos[1];
             ushort z = p.pos[2];
             Base b   = null;
             if (redteam.members.Contains(p))
             {
                 b = redbase;
             }
             else if (blueteam.members.Contains(p))
             {
                 b = bluebase;
             }
             else
             {
                 return;
             }
             if (GetPlayer(p).tagging)
             {
                 return;
             }
             if (OnSide(p, b))
             {
                 List <Player> temp = redteam.members;
                 if (redteam.members.Contains(p))
                 {
                     temp = blueteam.members;
                 }
                 foreach (Player p1 in temp)
                 {
                     if (Math.Abs((p1.pos[0] / 32) - (x / 32)) < 5 && Math.Abs((p1.pos[1] / 32) - (y / 32)) < 5 && Math.Abs((p1.pos[2] / 32) - (z / 32)) < 5 && !GetPlayer(p).tagging)
                     {
                         GetPlayer(p1).tagging = true;
                         Player.SendMessage(p1, p.color + p.name + Server.DefaultColor + " tagged you!");
                         b.SendToSpawn(mainlevel, this, p1);
                         Thread.Sleep(300);
                         if (GetPlayer(p1).hasflag)
                         {
                             Player.GlobalMessageLevel(mainlevel, redteam.color + p.name + " DROPPED THE FLAG!");
                             GetPlayer(p1).points -= caplose;
                             mainlevel.Blockchange(b.x, b.y, b.z, b.block);
                             GetPlayer(p1).hasflag = false;
                         }
                         GetPlayer(p).points  += tagpoint;
                         GetPlayer(p1).points -= taglose;
                         GetPlayer(p).tag++;
                         GetPlayer(p1).tagging = false;
                     }
                 }
             }
         }
         Thread.Sleep(100);
     });
 }
Esempio n. 4
0
        //Main Game Finishes Here - support functions after this

        public void InfectedPlayerDC()
        {
            if (Server.gameStatus == 0)
            {
                return;
            }
            //This is for when the first zombie disconnects
            Random random = new Random();

            if (Server.players == 0 || Server.players == 1)
            {
                HandOutRewards(); return;
            }
            if ((Server.gameStatus != 0 && Server.zombieRound) && infectd.Count <= 0)
            {
                int firstinfect = random.Next(alive.Count) - 1;
                if (firstinfect < 0)
                {
                    firstinfect = 0;
                }
                while (alive[firstinfect].referee == true || alive[firstinfect].level.name == Server.zombie.currentLevelName)
                {
                    int tries = 0;
                    if (firstinfect == alive.Count - 1)
                    {
                        firstinfect = 0;
                        tries++;
                    }
                    else
                    {
                        firstinfect++;
                    }
                    if (tries > 3)
                    {
                        HandOutRewards(); return;
                    }
                }
                Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, alive[firstinfect].color + alive[firstinfect].name + Server.DefaultColor + " continued the infection!");
                Thread.Sleep(3000);
                Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "");
                alive[firstinfect].color = c.red;
                Player.GlobalDie(alive[firstinfect], false);
                Player.GlobalSpawn(alive[firstinfect], alive[firstinfect].pos[0], alive[firstinfect].pos[1], alive[firstinfect].pos[2], alive[firstinfect].rot[0], alive[firstinfect].rot[1], false);
                infectd.Add(alive[firstinfect]);
                alive[firstinfect].model = "zombie";
                alive.Remove(alive[firstinfect]);
                return;
            }
            if ((Server.gameStatus != 0 && Server.zombieRound) && alive.Count == 0)
            {
                HandOutRewards();
            }
        }
Esempio n. 5
0
 public void EndRound(object sender, ElapsedEventArgs e)
 {
     if (Server.gameStatus == 0)
     {
         return;
     }
     Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round End:&f 5"); Thread.Sleep(1000);
     Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round End:&f 4"); Thread.Sleep(1000);
     Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round End:&f 3"); Thread.Sleep(1000);
     Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round End:&f 2"); Thread.Sleep(1000);
     Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round End:&f 1"); Thread.Sleep(1000);
     HandOutRewards();
 }
        string Vote()
        {
            started = false;
            vote1   = 0;
            vote2   = 0;
            vote3   = 0;
            Random        rand  = new Random();
            List <string> maps1 = maps;

            map1 = maps1[rand.Next(maps1.Count)];
            maps1.Remove(map1);
            map2 = maps1[rand.Next(maps1.Count)];
            maps1.Remove(map2);
            map3 = maps1[rand.Next(maps1.Count)];
            Player.GlobalMessageLevel(mainlevel, "%2VOTE:");
            Player.GlobalMessageLevel(mainlevel, "1. " + map1 + " 2. " + map2 + " 3. " + map3);
            voting = true;
            int seconds = rand.Next(15, 61);

            Player.GlobalMessageLevel(mainlevel, "You have " + seconds + " seconds to vote!");
            Thread.Sleep(seconds * 1000);
            voting = false;
            Player.GlobalMessageLevel(mainlevel, "VOTING ENDED!");
            Thread.Sleep(rand.Next(1, 10) * 1000);
            if (vote1 > vote2 && vote1 > vote3)
            {
                Player.GlobalMessageLevel(mainlevel, map1 + " WON!");
                return(map1);
            }
            if (vote2 > vote1 && vote2 > vote3)
            {
                Player.GlobalMessageLevel(mainlevel, map2 + " WON!");
                return(map2);
            }
            if (vote3 > vote2 && vote3 > vote1)
            {
                Player.GlobalMessageLevel(mainlevel, map3 + " WON!");
                return(map3);
            }
            else
            {
                Player.GlobalMessageLevel(mainlevel, "There was a tie!");
                Player.GlobalMessageLevel(mainlevel, "I'll choose!");
                return(maps[rand.Next(maps.Count)]);
            }
        }
Esempio n. 7
0
        void End()
        {
            started = false;
            string nextmap    = "";
            string winner     = "";
            Teams  winnerteam = null;

            if (blueteam.points >= maxpoints || blueteam.points > redteam.points)
            {
                winnerteam = blueteam;
                winner     = "blue team";
            }
            else if (redteam.points >= maxpoints || redteam.points > blueteam.points)
            {
                winnerteam = redteam;
                winner     = "red team";
            }
            else
            {
                Player.GlobalMessageLevel(mainlevel, "The game ended in a tie!");
            }
            Player.GlobalMessageLevel(mainlevel, "The winner was " + winnerteam.color + winner + "!!");
            Thread.Sleep(4000);
            //MYSQL!
            cache.ForEach(delegate(Data d)
            {
                string commandString =
                    "UPDATE CTF SET Points=@Points, Captures=@Captures, tags=@Tags WHERE Name=@Name";
                d.hasflag = false;
                Database.AddParams("@Points", d.points);
                Database.AddParams("@Captures", d.cap);
                Database.AddParams("@Tags", d.tag);
                Database.AddParams("@Name", d.p.name);
                Database.executeQuery(commandString);
            });
            nextmap = Vote();
            Player.GlobalMessageLevel(mainlevel, "Starting a new game!");
            redbase  = null;
            redteam  = null;
            bluebase = null;
            blueteam = null;
            bluebase = new Base();
            redbase  = new Base();
            Thread.Sleep(2000);
            LoadMap(nextmap);
        }
 void Player_PlayerDisconnect(Player p, string reason)
 {
     if (p.level == mainlevel)
     {
         if (blueteam.members.Contains(p))
         {
             //cache.Remove(GetPlayer(p));
             blueteam.members.Remove(p);
             Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + blueteam.color + "left the ctf game");
         }
         else if (redteam.members.Contains(p))
         {
             //cache.Remove(GetPlayer(p));
             redteam.members.Remove(p);
             Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + redteam.color + "left the ctf game");
         }
     }
 }
Esempio n. 9
0
        public void ChangeLevel(string LevelName, bool changeMainLevel)
        {
            String next = LevelName;

            currentLevelName = next;
            Server.queLevel  = false;
            Server.nextLevel = "";
            Command.all.Find("load").Use(null, next.ToLower() + " 4");
            Level.Find(next).mapType = MapType.Game;
            Level.Find(next).unload  = false;
            Level.Find(next).mapType = MapType.Game;
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, "The next map has been chosen - " + c.red + next.ToLower());
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status3, "Please wait while you are transfered.");
            String oldLevel = Server.mainLevel.name;

            if (changeMainLevel)
            {
                Server.mainLevel = Level.Find(next.ToLower());
            }
            {
                Player.players.ForEach(delegate(Player player)
                {
                    if (player.level.name != next && player.level.name == currentLevelName)
                    {
                        player.SendMessage("Going to the next map!");
                        Command.all.Find("goto").Use(player, next);
                        while (player.Loading)
                        {
                            Thread.Sleep(890);
                        }
                    }
                });
                Command.all.Find("unload").Use(null, oldLevel);
            }
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, "&f");
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status3, "&f");
            return;
        }
Esempio n. 10
0
 static void CheckXP()
 {
     Player.players.ForEach(delegate(Player pl)
     {
         try
         {
             EXPLevel nextLevel = EXPLevel.Find(pl.explevel.levelID + 1);
             if (nextLevel != null && pl.points >= nextLevel.requiredEXP)
             {
                 pl.explevel = nextLevel;
                 pl.money   += nextLevel.reward;
                 Player.GlobalMessageLevel(Level.Find(Server.zombie.currentLevelName), Player.MessageType.Chat, pl.color + pl.name + Server.DefaultColor + " has leveled up to level &a" + nextLevel.levelID + "!");
                 pl.SendMessage(Player.MessageType.Announcement, "You have just leveled up to level &a" + nextLevel.levelID + "!", true);
                 pl.SendMessage("&6You were rewarded &a" + nextLevel.reward + " " + Server.moneys + ".", true);
                 Thread.Sleep(3000);
                 pl.SendMessage(Player.MessageType.Announcement, "", true);
             }
         }
         catch
         {
             // user probably only just connected- so explevel wont have been set yet.
         }
     });
 }
Esempio n. 11
0
 void Player_PlayerCommand(string cmd, Player p, string message)
 {
     if (started)
     {
         if (cmd == "teamchat" && p.level == mainlevel)
         {
             if (GetPlayer(p) != null)
             {
                 Data d = GetPlayer(p);
                 if (d.chatting)
                 {
                     Player.SendMessage(d.p, "You are no longer chatting with your team!");
                     d.chatting = !d.chatting;
                 }
                 else
                 {
                     Player.SendMessage(d.p, "You are now chatting with your team!");
                     d.chatting = !d.chatting;
                 }
                 Plugin.CancelPlayerEvent(PlayerEvents.PlayerCommand, p);
             }
         }
         if (cmd == "goto")
         {
             if (message == "ctf" && p.level != mainlevel)
             {
                 if (blueteam.members.Count > redteam.members.Count)
                 {
                     if (GetPlayer(p) == null)
                     {
                         cache.Add(new Data(false, p));
                     }
                     else
                     {
                         GetPlayer(p).hasflag = false;
                         GetPlayer(p).blue    = false;
                     }
                     redteam.Add(p);
                     Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + c.Parse("red") + "joined the RED Team");
                     Player.SendMessage(p, c.Parse("red") + "You are now on the red team!");
                 }
                 else if (redteam.members.Count > blueteam.members.Count)
                 {
                     if (GetPlayer(p) == null)
                     {
                         cache.Add(new Data(true, p));
                     }
                     else
                     {
                         GetPlayer(p).hasflag = false;
                         GetPlayer(p).blue    = true;
                     }
                     blueteam.Add(p);
                     Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + c.Parse("blue") + "joined the BLUE Team");
                     Player.SendMessage(p, c.Parse("blue") + "You are now on the blue team!");
                 }
                 else if (new Random().Next(2) == 0)
                 {
                     if (GetPlayer(p) == null)
                     {
                         cache.Add(new Data(false, p));
                     }
                     else
                     {
                         GetPlayer(p).hasflag = false;
                         GetPlayer(p).blue    = false;
                     }
                     redteam.Add(p);
                     Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + c.Parse("red") + "joined the RED Team");
                     Player.SendMessage(p, c.Parse("red") + "You are now on the red team!");
                 }
                 else
                 {
                     if (GetPlayer(p) == null)
                     {
                         cache.Add(new Data(true, p));
                     }
                     else
                     {
                         GetPlayer(p).hasflag = false;
                         GetPlayer(p).blue    = true;
                     }
                     blueteam.Add(p);
                     Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + c.Parse("blue") + "joined the BLUE Team");
                     Player.SendMessage(p, c.Parse("blue") + "You are now on the blue team!");
                 }
             }
             else if (message != "ctf" && p.level == mainlevel)
             {
                 if (blueteam.members.Contains(p))
                 {
                     //cache.Remove(GetPlayer(p));
                     blueteam.members.Remove(p);
                     Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + blueteam.color + "left the ctf game");
                 }
                 else if (redteam.members.Contains(p))
                 {
                     //cache.Remove(GetPlayer(p));
                     redteam.members.Remove(p);
                     Player.GlobalMessageLevel(mainlevel, p.color + p.name + " " + redteam.color + "left the ctf game");
                 }
             }
         }
     }
 }
Esempio n. 12
0
 void Player_PlayerBlockChange(Player p, ushort x, ushort y, ushort z, byte type)
 {
     if (started)
     {
         if (p.level == mainlevel && !blueteam.members.Contains(p) && !redteam.members.Contains(p))
         {
             p.SendBlockchange(x, y, z, p.level.GetTile(x, y, z));
             Player.SendMessage(p, "You are not on a team!");
             Plugin.CancelPlayerEvent(PlayerEvents.BlockChange, p);
         }
         if (p.level == mainlevel && blueteam.members.Contains(p) && x == redbase.x && y == redbase.y && z == redbase.z && mainlevel.GetTile(redbase.x, redbase.y, redbase.z) != Block.air)
         {
             Player.GlobalMessageLevel(mainlevel, blueteam.color + p.name + " took the " + redteam.color + " red team's FLAG!");
             GetPlayer(p).hasflag = true;
         }
         if (p.level == mainlevel && redteam.members.Contains(p) && x == bluebase.x && y == bluebase.y && z == bluebase.z && mainlevel.GetTile(bluebase.x, bluebase.y, bluebase.z) != Block.air)
         {
             Player.GlobalMessageLevel(mainlevel, redteam.color + p.name + " took the " + blueteam.color + " blue team's FLAG");
             GetPlayer(p).hasflag = true;
         }
         if (p.level == mainlevel && blueteam.members.Contains(p) && x == bluebase.x && y == bluebase.y && z == bluebase.z && mainlevel.GetTile(bluebase.x, bluebase.y, bluebase.z) != Block.air)
         {
             if (GetPlayer(p).hasflag)
             {
                 Player.GlobalMessageLevel(mainlevel, blueteam.color + p.name + " RETURNED THE FLAG!");
                 GetPlayer(p).hasflag = false;
                 GetPlayer(p).cap++;
                 GetPlayer(p).points += cappoint;
                 blueteam.points++;
                 mainlevel.Blockchange(redbase.x, redbase.y, redbase.z, Block.red);
                 p.SendBlockchange(x, y, z, p.level.GetTile(x, y, z));
                 Plugin.CancelPlayerEvent(PlayerEvents.BlockChange, p);
                 if (blueteam.points >= maxpoints)
                 {
                     End();
                     return;
                 }
             }
             else
             {
                 Player.SendMessage(p, "You cant take your own flag!");
                 p.SendBlockchange(x, y, z, p.level.GetTile(x, y, z));
                 Plugin.CancelPlayerEvent(PlayerEvents.BlockChange, p);
             }
         }
         if (p.level == mainlevel && redteam.members.Contains(p) && x == redbase.x && y == redbase.y && z == redbase.z && mainlevel.GetTile(redbase.x, redbase.y, redbase.z) != Block.air)
         {
             if (GetPlayer(p).hasflag)
             {
                 Player.GlobalMessageLevel(mainlevel, redteam.color + p.name + " RETURNED THE FLAG!");
                 GetPlayer(p).hasflag = false;
                 GetPlayer(p).points += cappoint;
                 GetPlayer(p).cap++;
                 redteam.points++;
                 mainlevel.Blockchange(bluebase.x, bluebase.y, bluebase.z, Block.blue);
                 p.SendBlockchange(x, y, z, p.level.GetTile(x, y, z));
                 Plugin.CancelPlayerEvent(PlayerEvents.BlockChange, p);
                 if (redteam.points >= maxpoints)
                 {
                     End();
                     return;
                 }
             }
             else
             {
                 Player.SendMessage(p, "You cant take your own flag!");
                 p.SendBlockchange(x, y, z, p.level.GetTile(x, y, z));
                 Plugin.CancelPlayerEvent(PlayerEvents.BlockChange, p);
             }
         }
     }
 }
Esempio n. 13
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }
            if (p == null)
            {
                Server.s.Log("'null' or console tried to use /countdown. This command is limited to ingame, sorry!!");
                return;
            }

            string[] command = message.ToLower().Split(' ');
            string   par0    = String.Empty;
            string   par1    = String.Empty;
            string   par2    = String.Empty;
            string   par3    = String.Empty;

            try
            {
                par0 = command[0];
                par1 = command[1];
                par2 = command[2];
                par3 = command[3];
            }
            catch { }

            if (par0 == "help")
            {
                Command.all.Find("help").Use(p, "countdown");
                return;
            }

            if (par0 == "goto")
            {
                try
                {
                    Command.all.Find("goto").Use(p, "countdown");
                }
                catch
                {
                    Player.SendMessage(p, "Countdown level not loaded");
                    return;
                }
            }

            else if (par0 == "join")
            {
                switch (CountdownGame.gamestatus)
                {
                case CountdownGameStatus.Disabled:
                    Player.SendMessage(p, "Sorry - Countdown isn't enabled yet");
                    return;

                case CountdownGameStatus.Enabled:
                    if (!CountdownGame.players.Contains(p))
                    {
                        CountdownGame.players.Add(p);
                        Player.SendMessage(p, "You've joined the Countdown game!!");
                        Player.GlobalMessage(p.name + " has joined Countdown!!");
                        if (p.level != CountdownGame.mapon)
                        {
                            Player.SendMessage(p, "You can type '/countdown goto' to goto the countdown map!!");
                        }
                        p.playerofcountdown = true;
                    }
                    else
                    {
                        Player.SendMessage(p, "Sorry, you have already joined!!, to leave please type /countdown leave");
                        return;
                    }
                    break;

                case CountdownGameStatus.AboutToStart:
                    Player.SendMessage(p, "Sorry - The game is about to start");
                    return;;

                case CountdownGameStatus.InProgress:
                    Player.SendMessage(p, "Sorry - The game is already in progress.");
                    return;

                case CountdownGameStatus.Finished:
                    Player.SendMessage(p, "Sorry - The game has finished. Get an op to reset it.");
                    return;
                }
            }

            else if (par0 == "leave")
            {
                if (CountdownGame.players.Contains(p))
                {
                    switch (CountdownGame.gamestatus)
                    {
                    case CountdownGameStatus.Disabled:
                        Player.SendMessage(p, "Sorry - Countdown isn't enabled yet");
                        return;

                    case CountdownGameStatus.Enabled:
                        CountdownGame.players.Remove(p);
                        CountdownGame.playersleftlist.Remove(p);
                        Player.SendMessage(p, "You've left the game.");
                        p.playerofcountdown = false;
                        break;

                    case CountdownGameStatus.AboutToStart:
                        Player.SendMessage(p, "Sorry - The game is about to start");
                        return;;

                    case CountdownGameStatus.InProgress:
                        Player.SendMessage(p, "Sorry - you are in a game that is in progress, please wait till its finished or till you've died.");
                        return;

                    case CountdownGameStatus.Finished:
                        CountdownGame.players.Remove(p);
                        if (CountdownGame.playersleftlist.Contains(p))
                        {
                            CountdownGame.playersleftlist.Remove(p);
                        }
                        p.playerofcountdown = false;
                        Player.SendMessage(p, "You've left the game.");
                        break;
                    }
                }
                else if (!(CountdownGame.playersleftlist.Contains(p)) && CountdownGame.players.Contains(p))
                {
                    CountdownGame.players.Remove(p);
                    Player.SendMessage(p, "You've left the game.");
                }
                else
                {
                    Player.SendMessage(p, "You haven't joined the game yet!!");
                    return;
                }
            }

            else if (par0 == "players")
            {
                switch (CountdownGame.gamestatus)
                {
                case CountdownGameStatus.Disabled:
                    Player.SendMessage(p, "The game has not been enabled yet.");
                    return;

                case CountdownGameStatus.Enabled:
                    Player.SendMessage(p, "Players who have joined:");
                    foreach (Player plya in CountdownGame.players)
                    {
                        Player.SendMessage(p, plya.color + plya.name);
                    }
                    break;

                case CountdownGameStatus.AboutToStart:
                    Player.SendMessage(p, "Players who are about to play:");
                    foreach (Player plya in CountdownGame.players)
                    {
                        {
                            Player.SendMessage(p, plya.color + plya.name);
                        }
                    }
                    break;

                case CountdownGameStatus.InProgress:
                    Player.SendMessage(p, "Players left playing:");
                    foreach (Player plya in CountdownGame.players)
                    {
                        {
                            if (CountdownGame.playersleftlist.Contains(plya))
                            {
                                Player.SendMessage(p, plya.color + plya.name + Server.DefaultColor + " who is &aIN");
                            }
                            else
                            {
                                Player.SendMessage(p, plya.color + plya.name + Server.DefaultColor + " who is &cOUT");
                            }
                        }
                    }
                    break;

                case CountdownGameStatus.Finished:
                    Player.SendMessage(p, "Players who were playing:");
                    foreach (Player plya in CountdownGame.players)
                    {
                        Player.SendMessage(p, plya.color + plya.name);
                    }
                    break;
                }
            }

            else if (par0 == "rules")
            {
                if (String.IsNullOrEmpty(par1))
                {
                    Player.SendMessage(p, "The aim of the game is to stay alive the longest.");
                    Player.SendMessage(p, "Don't fall in the lava!!");
                    Player.SendMessage(p, "Blocks on the ground will disapear randomly, first going yellow, then orange, then red and finally disappering.");
                    Player.SendMessage(p, "The last person alive will win!!");
                }

                else if (par1 == "send")
                {
                    if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 1))
                    {
                        if (par2 == "all")
                        {
                            Player.GlobalMessage("Countdown Rules being sent to everyone by " + p.color + p.name + ":");
                            Player.GlobalMessage("The aim of the game is to stay alive the longest.");
                            Player.GlobalMessage("Don't fall in the lava!!");
                            Player.GlobalMessage("Blocks on the ground will disapear randomly, first going yellow, then orange, then red and finally disappering.");
                            Player.GlobalMessage("The last person alive will win!!");
                            Player.SendMessage(p, "Countdown rules sent to everyone");
                        }
                        else if (par2 == "map")
                        {
                            Player.GlobalMessageLevel(p.level, "Countdown Rules being sent to " + p.level.name + " by " + p.color + p.name + ":");
                            Player.GlobalMessageLevel(p.level, "The aim of the game is to stay alive the longest.");
                            Player.GlobalMessageLevel(p.level, "Don't fall in the lava!!");
                            Player.GlobalMessageLevel(p.level, "Blocks on the ground will disapear randomly, first going yellow, then orange, then red and finally disappering.");
                            Player.GlobalMessageLevel(p.level, "The last person alive will win!!");
                            Player.SendMessage(p, "Countdown rules sent to: " + p.level.name);
                        }
                    }
                    else if (!String.IsNullOrEmpty(par2))
                    {
                        Player who = Player.Find(par2);
                        if (who == null)
                        {
                            Player.SendMessage(p, "That wasn't an online player.");
                            return;
                        }
                        else if (who == p)
                        {
                            Player.SendMessage(p, "You can't send rules to yourself, use '/countdown rules' to send it to your self!!");
                            return;
                        }
                        else if (p.group.Permission < who.group.Permission)
                        {
                            Player.SendMessage(p, "You can't send rules to someone of a higher rank than yourself!!");
                            return;
                        }
                        else
                        {
                            Player.SendMessage(who, "Countdown rules sent to you by " + p.color + p.name);
                            Player.SendMessage(who, "The aim of the game is to stay alive the longest.");
                            Player.SendMessage(who, "Don't fall in the lava!!");
                            Player.SendMessage(who, "Blocks on the ground will disapear randomly, first going yellow, then orange, then red and finally disawhowhoering.");
                            Player.SendMessage(who, "The last person alive will win!!");
                            Player.SendMessage(p, "Countdown rules sent to: " + who.color + who.name);
                        }
                    }
                    else
                    {
                        Player.SendMessage(p, par1 + " wasn't a correct parameter.");
                        return;
                    }
                }
            }

            else if ((int)p.group.Permission >= CommandOtherPerms.GetPerm(this, 2))
            {
                if (par0 == "download")
                {
                    try
                    {
                        using (WebClient WEB = new WebClient())
                        {
                            WEB.DownloadFile("http://db.tt/R0x1MFS", "levels/countdown.lvl");
                            Player.SendMessage(p, "Downloaded map, now loading map and sending you to it.");
                        }
                    }
                    catch
                    {
                        Player.SendMessage(p, "Sorry, Downloading Failed. PLease try again later");
                        return;
                    }
                    Command.all.Find("load").Use(p, "countdown");
                    Command.all.Find("goto").Use(p, "countdown");
                    Thread.Sleep(1000);
                    // Sleep for a bit while they load
                    while (p.Loading)
                    {
                        Thread.Sleep(250);
                    }
                    p.level.permissionbuild = LevelPermission.Nobody;
                    p.level.motd            = "Welcome to the Countdown map!!!! -hax";
                    ushort x = System.Convert.ToUInt16(8);
                    ushort y = System.Convert.ToUInt16(23);
                    ushort z = System.Convert.ToUInt16(17);
                    x *= 32; x += 16;
                    y *= 32; y += 32;
                    z *= 32; z += 16;
                    unchecked { p.SendPos((byte)-1, x, y, z, p.rot[0], p.rot[1]); }
                }

                else if (par0 == "enable")
                {
                    if (CountdownGame.gamestatus == CountdownGameStatus.Disabled)
                    {
                        try
                        {
                            Command.all.Find("load").Use(null, "countdown");
                            CountdownGame.mapon      = Level.Find("countdown");
                            CountdownGame.gamestatus = CountdownGameStatus.Enabled;
                            Player.GlobalMessage("Countdown has been enabled!!");
                        }
                        catch
                        {
                            Player.SendMessage(p, "Failed, have you downloaded the map yet??");
                        }
                    }
                    else
                    {
                        Player.SendMessage(p, "A Game is either already enabled or is already progress");
                        return;
                    }
                }

                else if (par0 == "disable")
                {
                    if (CountdownGame.gamestatus == CountdownGameStatus.AboutToStart || CountdownGame.gamestatus == CountdownGameStatus.InProgress)
                    {
                        Player.SendMessage(p, "Sorry, a game is currently in progress - please wait till its finished or use '/countdown cancel' to cancel the game");
                        return;
                    }
                    else if (CountdownGame.gamestatus == CountdownGameStatus.Disabled)
                    {
                        Player.SendMessage(p, "Already disabled!!");
                        return;
                    }
                    else
                    {
                        foreach (Player pl in CountdownGame.players)
                        {
                            Player.SendMessage(pl, "The countdown game was disabled.");
                        }
                        CountdownGame.gamestatus  = CountdownGameStatus.Disabled;
                        CountdownGame.playersleft = 0;
                        CountdownGame.playersleftlist.Clear();
                        CountdownGame.players.Clear();
                        CountdownGame.squaresleft.Clear();
                        CountdownGame.Reset(p, true);
                        Player.SendMessage(p, "Countdown Disabled");
                        return;
                    }
                }

                else if (par0 == "cancel")
                {
                    if (CountdownGame.gamestatus == CountdownGameStatus.AboutToStart || CountdownGame.gamestatus == CountdownGameStatus.InProgress)
                    {
                        CountdownGame.cancel = true;
                        Thread.Sleep(1500);
                        Player.SendMessage(p, "Countdown has been canceled");
                        CountdownGame.gamestatus = CountdownGameStatus.Enabled;
                        return;
                    }
                    else
                    {
                        if (CountdownGame.gamestatus == CountdownGameStatus.Disabled)
                        {
                            Player.SendMessage(p, "The game is disabled!!");
                            return;
                        }
                        else
                        {
                            foreach (Player pl in CountdownGame.players)
                            {
                                Player.SendMessage(pl, "The countdown game was canceled");
                            }
                            CountdownGame.gamestatus  = CountdownGameStatus.Enabled;
                            CountdownGame.playersleft = 0;
                            CountdownGame.playersleftlist.Clear();
                            CountdownGame.players.Clear();
                            CountdownGame.squaresleft.Clear();
                            CountdownGame.Reset(null, true);
                            return;
                        }
                    }
                }

                else if (par0 == "start" || par0 == "play")
                {
                    if (CountdownGame.gamestatus == CountdownGameStatus.Enabled)
                    {
                        if (CountdownGame.players.Count >= 2)
                        {
                            CountdownGame.playersleftlist = CountdownGame.players;
                            CountdownGame.playersleft     = CountdownGame.players.Count;
                            switch (par1)
                            {
                            case "slow":
                                CountdownGame.speed     = 800;
                                CountdownGame.speedtype = "slow";
                                break;

                            case "normal":
                                CountdownGame.speed     = 650;
                                CountdownGame.speedtype = "normal";
                                break;

                            case "fast":
                                CountdownGame.speed     = 500;
                                CountdownGame.speedtype = "fast";
                                break;

                            case "extreme":
                                CountdownGame.speed     = 300;
                                CountdownGame.speedtype = "extreme";
                                break;

                            case "ultimate":
                                CountdownGame.speed     = 150;
                                CountdownGame.speedtype = "ultimate";
                                break;

                            default:
                                p.SendMessage("You didn't specify a speed, resorting to 'normal'");
                                goto case "normal";     //More efficient
                            }
                            if (par2 == null || par2.Trim() == "")
                            {
                                CountdownGame.freezemode = false;
                            }
                            else
                            {
                                if (par2 == "freeze" || par2 == "frozen")
                                {
                                    CountdownGame.freezemode = true;
                                }
                                else
                                {
                                    CountdownGame.freezemode = false;
                                }
                            }
                            CountdownGame.GameStart(p);
                        }
                        else
                        {
                            Player.SendMessage(p, "Sorry, there aren't enough players to play.");
                            return;
                        }
                    }
                    else
                    {
                        Player.SendMessage(p, "Either a game is already in progress or it hasn't been enabled");
                        return;
                    }
                }

                else if (par0 == "reset")
                {
                    switch (CountdownGame.gamestatus)
                    {
                    case CountdownGameStatus.Disabled:
                        Player.SendMessage(p, "Please enable countdown first.");
                        return;

                    case CountdownGameStatus.AboutToStart:
                        Player.SendMessage(p, "Sorry - The game is about to start");
                        return;

                    case CountdownGameStatus.InProgress:
                        Player.SendMessage(p, "Sorry - The game is already in progress.");
                        return;

                    default:
                        Player.SendMessage(p, "Reseting");
                        if (par1 == "map")
                        {
                            CountdownGame.Reset(p, false);
                        }
                        else if (par1 == "all")
                        {
                            CountdownGame.Reset(p, true);
                        }
                        else
                        {
                            Player.SendMessage(p, "Please specify whether it is 'map' or 'all'");
                            return;
                        }
                        break;
                    }
                }

                else if (par0 == "tutorial")
                {
                    p.SendMessage("First, download the map using /countdown download");
                    p.SendMessage("Next, type /countdown enable to enable the game mode");
                    p.SendMessage("Next, type /countdown join to join the game and tell other players to join aswell");
                    p.SendMessage("When some people have joined, type /countdown start [speed] to start it");
                    p.SendMessage("[speed] can be 'ultimate', 'extreme', 'fast', 'normal' or 'slow'");
                    p.SendMessage("When you are done, type /countdown reset [map/all]");
                    p.SendMessage("use map to reset only the map and all to reset everything.");
                    return;
                }
            }
            else
            {
                p.SendMessage("Sorry, you aren't a high enough rank or that wasn't a correct command addition.");
                return;
            }
        }
Esempio n. 14
0
 void tagging_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
 {
     Player.players.ForEach(delegate(Player p)
     {
         if (p.level == mainlevel)
         {
             ushort x = p.pos[0];
             ushort y = p.pos[1];
             ushort z = p.pos[2];
             Base b   = null;
             if (redteam.members.Contains(p))
             {
                 b = redbase;
             }
             else if (blueteam.members.Contains(p))
             {
                 b = bluebase;
             }
             else
             {
                 return;
             }
             if (GetPlayer(p).tagging)
             {
                 return;
             }
             if (OnSide(p, b))
             {
                 List <Player> temp = redteam.members;
                 if (redteam.members.Contains(p))
                 {
                     temp = blueteam.members;
                 }
                 foreach (Player p1 in temp)
                 {
                     if (Math.Abs((p1.pos[0] / 32) - (x / 32)) < 5 && Math.Abs((p1.pos[1] / 32) - (y / 32)) < 5 && Math.Abs((p1.pos[2] / 32) - (z / 32)) < 5 && !GetPlayer(p).tagging)
                     {
                         GetPlayer(p1).tagging = true;
                         Player.SendMessage(p1, p.color + p.name + Server.DefaultColor + " tagged you!");
                         Random rand = new Random();
                         ushort xx   = (ushort)(rand.Next(0, mainlevel.width));
                         ushort yy   = (ushort)(rand.Next(0, mainlevel.depth));
                         ushort zz   = (ushort)(rand.Next(0, mainlevel.height));
                         while (mainlevel.GetTile(xx, yy, zz) != Block.air && OnSide((ushort)(zz * 32), b))
                         {
                             xx = (ushort)(rand.Next(0, mainlevel.width));
                             yy = (ushort)(rand.Next(0, mainlevel.depth));
                             zz = (ushort)(rand.Next(0, mainlevel.height));
                         }
                         unchecked { p1.SendPos((byte)-1, (ushort)(xx * 32), (ushort)(yy * 32), (ushort)(zz * 32), p1.rot[0], p1.rot[1]); }
                         Thread.Sleep(300);
                         if (GetPlayer(p1).hasflag)
                         {
                             Player.GlobalMessageLevel(mainlevel, redteam.color + p.name + " DROPPED THE FLAG!");
                             GetPlayer(p1).points -= caplose;
                             mainlevel.Blockchange(b.x, b.y, b.z, b.block);
                             GetPlayer(p1).hasflag = false;
                         }
                         GetPlayer(p).points  += tagpoint;
                         GetPlayer(p1).points -= taglose;
                         GetPlayer(p).tag++;
                         GetPlayer(p1).tagging = false;
                     }
                 }
             }
         }
         Thread.Sleep(100);
     });
 }
Esempio n. 15
0
        public void HandOutRewards()
        {
            Server.zombieRound = false; amountOfMilliseconds = 0;
            if (Server.gameStatus == 0)
            {
                return;
            }
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, c.lime + "The game has ended!");
            if (aliveCount == 0)
            {
                Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, c.maroon + "Zombies have won this round.");
            }
            else
            {
                Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, c.green + "Congratulations to our survivor(s)");
            }
            timer.Enabled = false;
            string playersString = "";

            if (aliveCount == 0)
            {
                foreach (Player winners in Player.players)
                {
                    if (winners.level.name == currentLevelName)
                    {
                        winners.blockCount      = 50;
                        winners.infected        = false;
                        winners.infectThisRound = 0;
                        if (winners.level.name == currentLevelName)
                        {
                            winners.color  = winners.group.color;
                            playersString += winners.group.color + winners.name + c.white + ", ";
                        }
                    }
                }
            }
            else
            {
                alive.ForEach(delegate(Player winners)
                {
                    winners.blockCount      = 50;
                    winners.infected        = false;
                    winners.infectThisRound = 0;
                    if (winners.level.name == currentLevelName)
                    {
                        winners.color  = winners.group.color;
                        playersString += winners.group.color + winners.name + c.white + ", ";
                    }
                });
            }
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status3, playersString);
            foreach (Player winners in Player.players)
            {
                if (aliveCount == 0 && winners.level.name == currentLevelName)
                {
                    Player.GlobalDie(winners, false);
                    Player.GlobalSpawn(winners, winners.pos[0], winners.pos[1], winners.pos[2], winners.rot[0], winners.rot[1], false);
                    Random random2   = new Random();
                    int    randomInt = 0;
                    if (winners.playersInfected > 5)
                    {
                        randomInt = random2.Next(1, winners.playersInfected);
                    }
                    else
                    {
                        randomInt = random2.Next(1, 5);
                    }
                    Player.SendMessage(winners, c.gold + "You gained " + randomInt + " " + Server.moneys);
                    winners.blockCount      = 50;
                    winners.playersInfected = 0;
                    winners.money           = winners.money + randomInt;
                    winners.points         += (100 * winners.playersInfected) + 25;
                }
                else if ((aliveCount == 1 && !winners.infected) && winners.level.name == currentLevelName)
                {
                    Player.GlobalDie(winners, false);
                    Player.GlobalSpawn(winners, winners.pos[0], winners.pos[1], winners.pos[2], winners.rot[0], winners.rot[1], false);
                    Random random2   = new Random();
                    int    randomInt = 0;
                    randomInt = random2.Next(1, 15);
                    Player.SendMessage(winners, c.gold + "You gained " + randomInt + " " + Server.moneys);
                    winners.blockCount      = 50;
                    winners.playersInfected = 0;
                    winners.money           = winners.money + randomInt;
                    winners.points         += 500;
                }
            }
            try { alive.Clear(); infectd.Clear();
                  foreach (Player pl in Player.players)
                  {
                      if (pl.level == Level.Find(currentLevelName))
                      {
                          pl.model = "steve";
                          pl.SendChangeModel(pl.id, "steve");
                      }
                  }
            }
            catch { }
            foreach (Player player in Player.players)
            {
                player.infected = false;
                player.color    = player.group.color;
                Player.GlobalDie(player, false);
                Player.GlobalSpawn(player, player.pos[0], player.pos[1], player.pos[2], player.rot[0], player.rot[1], false);
                if (player.level.name == currentLevelName)
                {
                    if (player.referee)
                    {
                        player.SendMessage("You gained one " + Server.moneys + " because you're a ref. Would you like a medal as well?");
                        player.money++;
                    }
                }
            }
            return;
        }
Esempio n. 16
0
        private void MainGame()
        {
            if (Server.gameStatus == 0)
            {
                return;
            }
GoBack:
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round Start:&f 1:00");
            Thread.Sleep(55000);
            if (!Server.ZombieModeOn)
            {
                return;
            }
            Server.s.Log(Convert.ToString(Server.ChangeLevels) + " " + Convert.ToString(Server.ZombieOnlyServer) + " " + Convert.ToString(Server.UseLevelList) + " " + string.Join(",", Server.LevelList.ToArray()));
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round Start:&f 5...");
            Thread.Sleep(1000);
            if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round Start:&f 4...");
            Thread.Sleep(1000);
            if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round Start:&f 3...");
            Thread.Sleep(1000);
            if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round Start:&f 2...");
            Thread.Sleep(1000);
            if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "&4Round Start:&f 1...");
            Thread.Sleep(1000);
            if (!Server.ZombieModeOn)
            {
                return;
            }
            Server.zombieRound = true;
            int           playerscountminusref = 0;
            List <Player> players = new List <Player> ();

            foreach (Player playere in Player.players)
            {
                if (playere.referee)
                {
                    playere.color = playere.group.color;
                }
                else
                {
                    if (playere.level.name == currentLevelName)
                    {
                        playere.color = playere.group.color;
                        players.Add(playere);
                        playerscountminusref++;
                    }
                }
            }
            if (playerscountminusref < 2)
            {
                Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, c.red + "ERROR: Need more than 2 players to play");
                goto GoBack;
            }

theEnd:
            Random random = new Random();
            int    firstinfect = random.Next(players.Count());
            Player player      = null;

            if (Server.queZombie == true)
            {
                player = Player.Find(Server.nextZombie);
            }
            else
            {
                player = players [firstinfect];
            }

            if (player.level.name != currentLevelName)
            {
                goto theEnd;
            }

            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, player.color + player.name + Server.DefaultColor + " started the infection!");
            Thread.Sleep(3000);
            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Announcement, "");
            player.infected = true;
            player.color    = c.red;
            Player.GlobalDie(player, false);
            Player.GlobalSpawn(player, player.pos [0], player.pos [1], player.pos [2], player.rot [0], player.rot [1], false);

            Server.zombieRound = true;
            int amountOfMinutes = random.Next(4, 8);

            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status1, "The round will last for " + amountOfMinutes + " minutes!");
            amountOfMilliseconds = (60000 * amountOfMinutes);

            timer          = new System.Timers.Timer(amountOfMilliseconds);
            timer.Elapsed += new ElapsedEventHandler(EndRound);
            timer.Enabled  = true;

            foreach (Player playaboi in Player.players)
            {
                if (playaboi != player)
                {
                    alive.Add(playaboi);
                }
            }

            infectd.Clear();
            foreach (Player pl in Player.players)
            {
                if (pl.level.name == currentLevelName)
                {
                    pl.model = "steve";
                    pl.SendChangeModel(pl.id, "steve");
                }
            }
            if (Server.queZombie == true)
            {
                infectd.Add(Player.Find(Server.nextZombie));
                Player.Find(Server.nextZombie).model = "zombie";
                Player.Find(Server.nextZombie).SendChangeModel(Player.Find(Server.nextZombie).id, "zombie");
            }
            else
            {
                infectd.Add(player);
                player.model = "zombie";
                player.SendChangeModel(player.id, "zombie");
            }
            aliveCount = alive.Count;

            while (aliveCount > 0)
            {
                aliveCount = alive.Count;
                infectd.ForEach(delegate(Player player1)
                {
                    if (player1.color != c.red)
                    {
                        player1.color = c.red;
                        Player.GlobalDie(player1, false);
                        Player.GlobalSpawn(player1, player1.pos[0], player1.pos[1], player1.pos[2], player1.rot[0], player1.rot[1], false);
                    }
                    alive.ForEach(delegate(Player player2)
                    {
                        if (player2.color != player2.group.color)
                        {
                            player2.color = player2.group.color;
                            Player.GlobalDie(player2, false);
                            Player.GlobalSpawn(player2, player2.pos[0], player2.pos[1], player2.pos[2], player2.rot[0], player2.rot[1], false);
                        }
                        if (player2.pos[0] / 32 == player1.pos[0] / 32 || player2.pos[0] / 32 == player1.pos[0] / 32 + 1 || player2.pos[0] / 32 == player1.pos[0] / 32 - 1)
                        {
                            if (player2.pos[1] / 32 == player1.pos[1] / 32 || player2.pos[1] / 32 == player1.pos[1] / 32 - 1 || player2.pos[1] / 32 == player1.pos[1] / 32 + 1)
                            {
                                if (player2.pos[2] / 32 == player1.pos[2] / 32 || player2.pos[2] / 32 == player1.pos[2] / 32 + 1 || player2.pos[2] / 32 == player1.pos[2] / 32 - 1)
                                {
                                    if (!player2.infected && player1.infected && !player2.referee && !player1.referee && player1 != player2 && player1.level.name == currentLevelName && player2.level.name == currentLevelName)
                                    {
                                        player2.infected = true;
                                        infectd.Add(player2);
                                        player2.model = "zombie";
                                        player2.SendChangeModel(player2.id, "zombie");
                                    }
                                    alive.Remove(player2);
                                    players.Remove(player2);
                                    player2.blockCount = 25;
                                    if (Server.lastPlayerToInfect == player1.name)
                                    {
                                        Server.infectCombo++;
                                        if (Server.infectCombo >= 2)
                                        {
                                            player1.SendMessage("You gained " + (4 - Server.infectCombo) + " " + Server.moneys);
                                            player1.money = player1.money + 4 - Server.infectCombo;
                                            Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, player1.color + player1.name + " is on a rampage! " + (Server.infectCombo + 1) + " infections in a row!");
                                        }
                                    }
                                    else
                                    {
                                        Server.infectCombo = 0;
                                    }
                                    Server.lastPlayerToInfect = player1.name;
                                    player1.infectThisRound++;
                                    int cazzar = random.Next(0, infectMessages.Length);
                                    if (File.Exists("text/infect/" + player1.name + ".txt"))
                                    {
                                        Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, c.red + player1.Original + c.yellow + " " + File.ReadAllText("text/infect/" + player1.name + ".txt") + " " + c.red + player2.name);
                                    }
                                    if (infectMessages2[cazzar] == "")
                                    {
                                        Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, c.red + player1.name + c.yellow + infectMessages[cazzar] + c.red + player2.name);
                                    }
                                    else if (infectMessages[cazzar] == "")
                                    {
                                        Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, c.red + player2.name + c.yellow + infectMessages2[cazzar]);
                                    }
                                    else
                                    {
                                        Player.GlobalMessageLevel(Level.Find(currentLevelName), Player.MessageType.Status2, c.red + player1.name + c.yellow + infectMessages[cazzar] + c.red + player2.name + c.yellow + infectMessages2[cazzar]);
                                    }
                                    player2.color           = c.red;
                                    player1.playersInfected = player1.playersInfected++;
                                    Player.GlobalDie(player2, false);
                                    Player.GlobalSpawn(player2, player2.pos[0], player2.pos[1], player2.pos[2], player2.rot[0], player2.rot[1], false);
                                    Thread.Sleep(500);
                                }
                            }
                        }
                    });
                });
                Thread.Sleep(500);
            }
            if (Server.gameStatus == 0)
            {
                Server.gameStatus = 4;
                return;
            }
            else
            {
                HandOutRewards();
            }
        }