Esempio n. 1
0
        public static void Add(uint uid, string level, ushort x, ushort z, ushort y, byte block)
        {
            PlayerLevelRedo tmp = history[uid + "|" + level];

            if (tmp == null)
            {
                tmp = new PlayerLevelRedo();
                tmp.Add(x, z, y, block);
                history[uid + "|" + level] = tmp;
            }
            else
            {
                tmp.Add(x, z, y, block);
            }
        }
Esempio n. 2
0
        public static IEnumerable <Tuple <ushort, ushort, ushort, byte> > Redo(uint uid, string level, long since)
        {
            PlayerLevelRedo tmp = history[uid + "|" + level];

            if (tmp == null)
            {
                yield break;
            }
            else
            {
                foreach (var ret in tmp.Redo(since))
                {
                    yield return(ret);
                }
            }
        }
 public static void Add(uint uid, string level, ushort x, ushort z, ushort y, byte block) {
     PlayerLevelRedo tmp = history[uid + "|" + level];
     if (tmp == null) {
         tmp = new PlayerLevelRedo();
         tmp.Add(x, z, y, block);
         history[uid + "|" + level] = tmp;
     }
     else {
         tmp.Add(x, z, y, block);
     }
 }