Esempio n. 1
0
        public List <float> GetNormalizedObs()
        {
            obs.Clear();
            // Inclination
            obs.Add(transform.right.y);
            obs.Add(transform.up.y);
            obs.Add(transform.forward.y);

            AddVectorObs(obs, AgentUtil.Sigmoid(Localize(rb.velocity)));
            AddVectorObs(obs, AgentUtil.Sigmoid(Localize(rb.angularVelocity)));

            CumlProximity = 0;
            Vector3 pos = transform.position;
            Vector3 fwd = ForwardXZ;

            for (int angle = -60; angle <= 60; angle += 5)
            {
                CastRay(pos, fwd, angle);
            }
            for (int angle = 75; angle <= 285; angle += 15)
            {
                CastRay(pos, fwd, angle);
            }
            return(obs);
        }
Esempio n. 2
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        public override void CollectObservations()
        {
            AddVectorObs(actionsBuffer[0]);
            AddVectorObs(actionsBuffer[1]);
            AddVectorObs(actionsBuffer[2]);
            AddVectorObs(body.GetNormalizedObs()); // 89

            RaycastResult result = head.CastRay();

            hasTargetLock = result.HasHit;

            if (hasTargetLock)
            {
                AddVectorObs(-1f);
                AddVectorObs(result.NormDistance);

                Vector3 v = body.Localize(result.OpponentBody.VelocityXZ);
                AddVectorObs(AgentUtil.Sigmoid(v.x));
                AddVectorObs(AgentUtil.Sigmoid(v.z));
            }
            else
            {
                AddVectorObs(1f);
                AddVectorObs(1f);
                AddVectorObs(0f);
                AddVectorObs(0f);
            }
        }
Esempio n. 3
0
        public List <float> GetNormalizedObs()
        {
            obs.Clear();
            // Inclination
            obs.Add(transform.right.y);
            obs.Add(transform.up.y);
            obs.Add(transform.forward.y);

            obs.Add(GetNormalizedGroundDistance());

            AddVectorObs(obs, AgentUtil.Sigmoid(Localize(rb.velocity)));
            AddVectorObs(obs, AgentUtil.Sigmoid(Localize(rb.angularVelocity)));

            for (int i = 0; i < 4; i++)
            {
                AddVectorObs(obs, AgentUtil.Sigmoid(Localize(feet[i].Velocity)));
                obs.Add(feet[i].GetNormalizedGroundDistance());
            }
            return(obs);
        }