void Awake() { m_locationSceneUI = GetComponentInParent <LocationSceneUI>(); m_image = GetComponent <Image>(); m_button = GetComponent <Button>(); m_text = GetComponentInChildren <Text>(); m_text.enabled = false; m_image.enabled = false; m_button.enabled = false; Debug.Log("Awake"); }
void OnEnable() { m_locationSceneUI = GameObject.FindGameObjectWithTag("LocationSceneUI").GetComponent <LocationSceneUI>(); }
// Use this for initialization private void Awake() { m_text = GetComponent <Text>(); m_locationSceneUI = GetComponentInParent <LocationSceneUI>(); }