Esempio n. 1
0
 internal virtual void ProcBackward(Round round)
 {
 }
Esempio n. 2
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 internal virtual void ProcForward(Round round)
 {
 }
 internal override void ProcBackward(Round round)
 {
     round.Remaining.Add(RegisterID);
 }
 internal override void ProcForward(Round round)
 {
     round.Remaining.Remove(RegisterID);
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="round"></param>
 internal override void ProcBackward(Round round)
 {
     round.CurrentTurn = PreviousTurn;
 }
 internal override void ProcForward(Round round)
 {
     round.CurrentTurn = NextTurn;
 }
Esempio n. 7
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 internal override void ProcForward(Round round)
 {
     round.Ended = true;
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="round"></param>
 public AccoladeGenerator(Round round)
 {
 }
 internal override void ProcForward(Round round)
 {
     round.Registers[RegisterID].Shots.Add(Shot);
     round.Registers[Shot.Receiver].ShotsAgainst.Add(Shot);
 }
Esempio n. 10
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 internal override void ProcBackward(Round round)
 {
     round.Ended = false;
 }
 internal override void ProcBackward(Round round)
 {
     round.Registers[RegisterID].Shots.Remove(Shot);
     round.Registers[Shot.Receiver].ShotsAgainst.Remove(Shot);
 }
 internal override void ProcForward(Round round)
 {
     round.Registers[RegisterID].ShipsLeft.Remove(DestroyedShip);
 }
 internal override void ProcBackward(Round round)
 {
     round.Registers[RegisterID].ShipsLeft.Add(DestroyedShip);
 }
 internal override void ProcBackward(Round round)
 {
     round.Registers[RegisterID].Ships = PrevShips;
     round.Registers[RegisterID].ShipsLeft = new ShipList(PrevShips.Ships);
 }
 internal override void ProcForward(Round round)
 {
     round.Registers[RegisterID].Ships = Ships;
     round.Registers[RegisterID].ShipsLeft = new ShipList(Ships.Ships);
 }