getSurrounding() public static method

public static getSurrounding ( Coordinates coords, bool sides, int howMany ) : List>
coords Coordinates
sides bool
howMany int
return List>
Esempio n. 1
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        public void calcProbabilities()
        {
            Coordinates startPoint;
            List <List <Coordinates> > coordsLists;
            int maxLength;

            this.reset();

            for (int x = 0; x < this.map.Length; x++)
            {
                for (int y = 0; y < this.map[x].Length; y++)
                {
                    startPoint = new Coordinates(x, y); // position to consider as 'start' of ship

                    if (cellStateMap.getState(startPoint) == cellState.SINK ||
                        cellStateMap.getState(startPoint) == cellState.IMPOSSIBLE ||
                        cellStateMap.getState(startPoint) == cellState.MISS)
                    {
                        //A ship can not start on a sink/miss/0 probability cell
                        continue;
                    }

                    bool[] sides = new bool[] { true, false, false, true };//right & down
                    coordsLists = ShotHelper.getSurrounding(startPoint, sides, this.shipLengths.Max() - 1);

                    foreach (List <Coordinates> coordList in coordsLists)
                    {
                        maxLength = howManyFree(coordList) + 1; // how many sequential spaces are available in these coordinates
                        addProbabilitiy(startPoint, coordList, maxLength);
                    }
                }
            }
        }
        public void removeHuntingProbability(Coordinates coords)
        {
            List <List <Coordinates> > coordsLists;
            int maxLength;

            coordsLists = ShotHelper.getSurrounding(coords, shipLengths.Max() - 1);

            foreach (List <Coordinates> coordList in coordsLists)
            {
                maxLength = howManyFree(coordList) + 1;
                removeProbabilitiy(coordList, maxLength);
            }
        }
        public void addHuntingProbability(Coordinates coords)
        {
            List <List <Coordinates> > coordsLists;
            int maxLength;

            coordsLists = ShotHelper.getSurrounding(coords, shipLengths.Max() - 1);

            foreach (List <Coordinates> coordList in coordsLists)
            {
                maxLength = howManyFree(coordList) + 1; // how many sequential spaces are available in these coordinates
                addProbabilitiy(coords, coordList, maxLength);
            }
        }